Reardon, Daniel

Digital role-playing game and technical communication : a history of Bethesda, BioWare, and CD Projekt Red - New York : Bloomsbury Academic, 2021 - xiii, 323 p. ; ill., 24 cm

Includes bibliographical references and index.

With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ('modding') of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.

9781501352546


Electronic games industry
Computer games
Fantasy gamers
Video gamers
Role playing
Artificial intelligence
Baldur's GateII
Throne of Bhaal
Crowdsourcing
Elder Scrolls
MMORPG
Anthem
Fantasy games
Dragon Age
Star wars
Witcher
Protagonist
Consalvo
Xbox
Cyberpunk
Dungeons
Electronic Arts
Electronic Entertainment Expo
Frostbite engine (DICE) Game designer
Kotaku
Metacritic rating /score
RPG
Twitter
You Tube

338.76179484 / REA

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