Introduction to computer graphics : a practical learning approach
- Boca Raton : CRC Press, 2015
- xxxii, 375 p. ; ill., (b & w), 24 cm
Includes bibliographical references and index.
Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game.
9781138583207
Computer graphics Geometric transformations Ambient occlusion Bezier curves BRDF Color model Depth sort Frame buffer Light source Mipmap pyramid Normal mapping Parametric surface Radiosity Ray Tracing Shadow map Texture space Vector Graphics WebGL Libraries Z-buffer algorithm NVMC 3D modeling Global illumination