Seeing red : Nintendo's Virtual Boy
- Cambridge : The MIT Press, 2024
- xi, 172 p. ; ill., (b & w), 23 cm
- Platform studies .
Includes bibliographical references and index.
An exploration of the world's first stand-alone stereoscopic 3D videogame platform: how it worked, how it was perceived, and how it built on a rich tradition of entertainment media created to trick our eyes.
9780262045063
3D Video three dimensional imaging Virtual reality Video games desgin Antiques and collectibles toys Social science media stuies