000 -LEADER |
fixed length control field |
00488nam a2200157Ia 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
161214s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781439812624 |
Terms of availability |
hbk |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
004 |
Item number |
CON |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Conery, John S. |
245 #0 - TITLE STATEMENT |
Title |
Explorations in Computing : an Introduction to Computer Science |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Boca Raton: |
Name of publisher, distributor, etc |
CRC Press, |
Date of publication, distribution, etc |
2011 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xix, 370 p.; |
Other physical details |
ill.: |
Dimensions |
26 cm. |
365 ## - TRADE PRICE |
Price type code |
INR |
Price amount |
2910.02/ EURO 49.99 |
490 ## - SERIES STATEMENT |
Series statement |
Chapman & Hall/CRC Textbooks in Computing |
520 ## - SUMMARY, ETC. |
Summary, etc |
Introduction Computation The Limits of Computation Algorithms A Laboratory for Computational Experiments. The Ruby Workbench Introducing Ruby and the RubyLabs environment for computational experiments Interactive Ruby Numbers Variables Methods RubyLabs The Sieve of Eratosthenes. An algorithm for finding prime numbers. The Sieve Algorithm The mod Operator Containers Iterators Boolean Values and the delete if Method Exploring the Algorithm The sieve Method A Better Sieve Experiments with the Sieve A Journey of a Thousand MilesIteration as a strategy for solving computational problems Searching and Sortin. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer Science |
|
Topical term or geographic name as entry element |
RubyLabs |
|
Topical term or geographic name as entry element |
Robot |
|
Topical term or geographic name as entry element |
Boolean expression |
|
Topical term or geographic name as entry element |
Binary search |
|
Topical term or geographic name as entry element |
Coding |
|
Topical term or geographic name as entry element |
Game programming |
|
Topical term or geographic name as entry element |
Algorithm |
|
Topical term or geographic name as entry element |
Ruby workbench |
|
Topical term or geographic name as entry element |
Computing |
|
Topical term or geographic name as entry element |
Programming language |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
Books |