000 -LEADER |
fixed length control field |
nam a22 7a 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
190220b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783319010199 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
003.3 |
Item number |
WEL |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Weller, René |
245 ## - TITLE STATEMENT |
Title |
New geometric data structures for collision detection and haptics |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Switzerland : |
Name of publisher, distributor, etc |
Springer, |
Date of publication, distribution, etc |
2013 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xvi, 240 p. : |
Other physical details |
ill. ; |
Dimensions |
24.1 cm. |
365 ## - TRADE PRICE |
Price type code |
EURO |
Price amount |
94.99 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references. |
520 ## - SUMMARY, ETC. |
Summary, etc |
Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer science |
|
Topical term or geographic name as entry element |
User interfaces |
|
Topical term or geographic name as entry element |
Computer simulation |
|
Topical term or geographic name as entry element |
Algorithms |
|
Topical term or geographic name as entry element |
Collision detection |
|
Topical term or geographic name as entry element |
Simulation |
|
Topical term or geographic name as entry element |
modeling |
|
Topical term or geographic name as entry element |
Data structures |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
Books |