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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
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210128b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780367184919 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
741.5954 |
Item number |
KAU |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Kaur, Raminder |
245 ## - TITLE STATEMENT |
Title |
Adventure comics and youth cultures in India |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
Routledge India |
Date of publication, distribution, etc |
2019 |
Place of publication, distribution, etc |
New Delhi |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xiv, 225 p. |
Other physical details |
plates : ill. (some col.) |
Dimensions |
24 cm |
365 ## - TRADE PRICE |
Price amount |
995.00 |
Price type code |
INR |
Unit of pricing |
00 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
This pioneering book presents a history and ethnography of adventure comic books for young people in India with a particular focus on vernacular superheroism. It chronicles popular and youth culture in the subcontinent from the mid-twentieth century to the contemporary era dominated by creative audio-video-digital outlets. The authors highlight early precedents in adventures set by the avuncular detective Chacha Chaudhary with his `faster than a computer brain', the forays of the film veteran Amitabh Bachchan's superheroic alter ego called Supremo, the Protectors of Earth and Mankind (P.O.E.M.), along with the exploits of key comic book characters, such as Nagraj, Super Commando Dhruv, Parmanu, Doga, Shakti and Chandika. The book considers how pulp literature, western comics, television programmes, technological developments and major space ventures sparked a thirst for extraterrestrial action and how these laid the grounds for vernacular ventures in the Indian superhero comics genre. It contains descriptions, textual and contextual analyses, excerpts of interviews with comic book creators, producers, retailers and distributers, together with the views, dreams and fantasies of young readers of adventure comics. These narratives touch upon special powers, super-intelligence, phenomenal technologies, justice, vengeance, geopolitics, romance, sex and the amazing potentials of masked identities enabled by navigation of the internet. With its lucid style and rich illustrations, this book will be essential reading for scholars and researchers of popular and visual cultures, comics studies, literature, media and cultural studies, social anthropology and sociology, and South Asian studies. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Comic books, strips, India |
|
Topical term or geographic name as entry element |
Popular culture India |
|
Topical term or geographic name as entry element |
Superheroes India |
|
Topical term or geographic name as entry element |
Art Techniques Drawing |
|
Topical term or geographic name as entry element |
Comic and Graphic Novels |
|
Topical term or geographic name as entry element |
History and criticism India |
710 ## - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
Eqbal, Saif |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
Books |