Adventure comics and youth cultures in India (Record no. 30112)

000 -LEADER
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780367184919
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 741.5954
Item number KAU
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Kaur, Raminder
245 ## - TITLE STATEMENT
Title Adventure comics and youth cultures in India
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Routledge India
Date of publication, distribution, etc 2019
Place of publication, distribution, etc New Delhi
300 ## - PHYSICAL DESCRIPTION
Extent xiv, 225 p.
Other physical details plates : ill. (some col.)
Dimensions 24 cm
365 ## - TRADE PRICE
Price amount 995.00
Price type code INR
Unit of pricing 00
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc This pioneering book presents a history and ethnography of adventure comic books for young people in India with a particular focus on vernacular superheroism. It chronicles popular and youth culture in the subcontinent from the mid-twentieth century to the contemporary era dominated by creative audio-video-digital outlets. The authors highlight early precedents in adventures set by the avuncular detective Chacha Chaudhary with his `faster than a computer brain', the forays of the film veteran Amitabh Bachchan's superheroic alter ego called Supremo, the Protectors of Earth and Mankind (P.O.E.M.), along with the exploits of key comic book characters, such as Nagraj, Super Commando Dhruv, Parmanu, Doga, Shakti and Chandika. The book considers how pulp literature, western comics, television programmes, technological developments and major space ventures sparked a thirst for extraterrestrial action and how these laid the grounds for vernacular ventures in the Indian superhero comics genre. It contains descriptions, textual and contextual analyses, excerpts of interviews with comic book creators, producers, retailers and distributers, together with the views, dreams and fantasies of young readers of adventure comics. These narratives touch upon special powers, super-intelligence, phenomenal technologies, justice, vengeance, geopolitics, romance, sex and the amazing potentials of masked identities enabled by navigation of the internet. With its lucid style and rich illustrations, this book will be essential reading for scholars and researchers of popular and visual cultures, comics studies, literature, media and cultural studies, social anthropology and sociology, and South Asian studies.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Comic books, strips, India
Topical term or geographic name as entry element Popular culture India
Topical term or geographic name as entry element Superheroes India
Topical term or geographic name as entry element Art Techniques Drawing
Topical term or geographic name as entry element Comic and Graphic Novels
Topical term or geographic name as entry element History and criticism India
710 ## - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element Eqbal, Saif
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Date last borrowed Koha item type
          DAIICT DAIICT 2021-01-27 995.00 4 741.5954 KAU 032505 2022-09-13 2022-08-30 Books

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