Language game : how improvisation created language and changed the world (Record no. 30911)

000 -LEADER
fixed length control field a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601b xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781541674981
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 401
Item number CHR
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Christiansen, Morten H.
245 ## - TITLE STATEMENT
Title Language game : how improvisation created language and changed the world
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Basic Books,
Date of publication, distribution, etc 2022
Place of publication, distribution, etc New York :
300 ## - PHYSICAL DESCRIPTION
Extent vii, 291 p. ;
Other physical details ill.,
Dimensions 25 cm
365 ## - TRADE PRICE
Price amount 30.00
Price type code USD
Unit of pricing 80.00
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc Think about the game charades. Its rules are simple: no talking, of course, and little else. Each time we play with a new group, we have to figure each other out, with our different styles, backgrounds, and senses of the world, as we struggle to connect how we would act out something (say, Christopher Columbus crossing the Atlantic) with how other people might understand it. But as we play, a lingo can develop-with time, an upheld hand, bobbing along, might not just come to represent the ship on the Santa Maria, but a vast range of possibilities, including both conceptual ones such as exploration or trade, actions like sailing, or even a place like India or Santo Domingo. Almost from nothing, the players can create something like a language. Such nearly rule-less games are a hallmark of the human species: testament not just to our intelligence, but our flexibility of mind as well as our desires to cooperate, to understand, and to be understood. In The Language Game, cognitive scientists Nick Chater and Morten Christiansen show games like charades reveal something more: where language comes from and how it works. Language is perhaps humanity's most astonishing traits, and one of its most studied, but as Chater and Christiansen, it has been our most poorly understood. Several generations of scientists sought to understand how the rules of language could be hardwired in the brain. It was a colossal mistake. Chater and Christiansen show that language is hardly about rules at all, let alone those welded into our brain by evolution, but rather about near-total freedom, where the only real constraints are our imaginations and our desire to be understood. And with that as the point of departure, they are able to find compelling solutions to old riddles and new puzzles, including why chimpanzees don't understand pointing fingers; whether having two words for "blue" changes what we see; why Danish is so much harder to learn than Norwegian; how words change meanings; and whether computers will ever truly understand a human. The Language Game will bewitch readers of classic books on mind and language, such as Douglas Hofstadter's Godel Escher Bach and John McWhorter's The Power of Babel, and find a welcome spot on the shelf of readers of Joseph Henrich's Weirdest People in the World and Frans de Waal's Mama's Last Hug. And like the game of charades, it will engage, amuse, and dazzle readers for years to come.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Cognitive grammar
Topical term or geographic name as entry element Language arts and disciplines
Topical term or geographic name as entry element Adaptationist view
Topical term or geographic name as entry element Behavior cocrdination
Topical term or geographic name as entry element Communication
Topical term or geographic name as entry element Cultural evolution
Topical term or geographic name as entry element Diyari language
Topical term or geographic name as entry element Europe, languages
Topical term or geographic name as entry element Foxp2 gene
Topical term or geographic name as entry element Focal points
Topical term or geographic name as entry element GPT-3
Topical term or geographic name as entry element Hominin evolution
Topical term or geographic name as entry element Information transfer theory
Topical term or geographic name as entry element KE family
Topical term or geographic name as entry element Microorganism, symbiosis
Topical term or geographic name as entry element Navajo language
Topical term or geographic name as entry element Ona language
Topical term or geographic name as entry element Piirahi language
Topical term or geographic name as entry element Sensory loss
Topical term or geographic name as entry element Transmission model;
Topical term or geographic name as entry element Vocal Iconicity Challenge
Topical term or geographic name as entry element Wug test
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Chater, Nick.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Cost, normal purchase price Full call number Barcode Date last seen Koha item type
          DAIICT DAIICT 2022-05-31 2400.00 401 CHR 033021 2022-06-01 Books

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