000 -LEADER |
fixed length control field |
a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
220610b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783030850906 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.1 |
Item number |
MOR |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Morazán, Marco T. |
245 ## - TITLE STATEMENT |
Title |
Animated problem solving : an introduction to program design using video game development |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
Springer, |
Date of publication, distribution, etc |
2022 |
Place of publication, distribution, etc |
Cham : |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xix, 688 p. ; |
Other physical details |
ill., |
Dimensions |
25 cm |
365 ## - TRADE PRICE |
Price amount |
74.99 |
Price type code |
EUR |
Unit of pricing |
86.00 |
490 ## - SERIES STATEMENT |
Series statement |
Texts in computer science, |
Volume number/sequential designation |
1868-095X |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Include bibliographic references and index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better-like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer programming |
|
Topical term or geographic name as entry element |
Problem solving |
|
Topical term or geographic name as entry element |
Data processing |
|
Topical term or geographic name as entry element |
Problem solving |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
Books |