000 -LEADER |
fixed length control field |
a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
230221b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780231205351 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.80952 |
Item number |
ROQ |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Roquet, Paul |
245 ## - TITLE STATEMENT |
Title |
Immersive enclosure : virtual reality in Japan |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
Columbia University Press, |
Date of publication, distribution, etc |
2022 |
Place of publication, distribution, etc |
New York : |
300 ## - PHYSICAL DESCRIPTION |
Extent |
254 p.; |
Other physical details |
ill. |
Dimensions |
23 cm |
365 ## - TRADE PRICE |
Price amount |
35.00 |
Price type code |
USD |
Unit of pricing |
85.20 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"Virtual reality is currently at a crucial inflection point, setting industry standards and social expectations that will shape the technology for decades to come. Companies like Facebook are investing millions of dollars into the technology, hoping to own what they promise will be the next major platform for both work and entertainment. How VR will and has been developed and implemented has not simply been a question of technology or the market but been determined by cultural and political factors in the United States and Japan, the two largest markets for this technology. In The VR Enclosure, Paul Roquet examines VR in Japan, showing how the cultural context surrounding the headset is just as important as what happens inside. Roquet discusses how Japan diverged from the American models, which promoted both a utopian vision of VR, as exemplified by Jaron Lanier and other earlier Silicon Valley figures, and one that emphasized military uses. Instead, Japan reconfigured VR to to address labor and cultural crises. The use of VR-operated telerobots for everyday service and factory work have promised a solution to the country's intensifying labor shortage. On the other side of the spectrum, Roquet argues that as Japan's economic miracle died down and the hopefulness of the 1960s faded, individuals, predominantly male, turned to VR as a mode of escape and fantasy borrowing from existing cultural forms, including manga, video games, and novels. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Digital Media Video & Animation |
|
Topical term or geographic name as entry element |
Virtual reality Economic aspects Japan |
|
Topical term or geographic name as entry element |
Industrial applications Japan |
|
Topical term or geographic name as entry element |
Social aspects |
|
Topical term or geographic name as entry element |
Anime |
|
Topical term or geographic name as entry element |
Binaural audio |
|
Topical term or geographic name as entry element |
Cyber punk |
|
Topical term or geographic name as entry element |
Fantasy |
|
Topical term or geographic name as entry element |
Manga |
|
Topical term or geographic name as entry element |
Oculus |
|
Topical term or geographic name as entry element |
Perceptual politics |
|
Topical term or geographic name as entry element |
Social VR |
|
Topical term or geographic name as entry element |
Spatial awareness |
|
Topical term or geographic name as entry element |
Tachi susumu |
|
Topical term or geographic name as entry element |
Isekai |
|
Topical term or geographic name as entry element |
Gamification |
|
Topical term or geographic name as entry element |
Gender discrimination |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
Books |