Pattern language for game design (Record no. 31285)

000 -LEADER
fixed length control field a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220823b xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780367367725
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81
Item number BAR
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Barney, Christopher
245 ## - TITLE STATEMENT
Title Pattern language for game design
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc CRC Press,
Date of publication, distribution, etc 2021
Place of publication, distribution, etc Boca Raton :
300 ## - PHYSICAL DESCRIPTION
Extent xxv, 476 p.;
Other physical details ill.
Dimensions 23 cm
365 ## - TRADE PRICE
Price amount 52.99
Price type code GBP
Unit of pricing 99.60
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc Chris Barney's Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander's work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander's work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs).
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Pattern perception
Topical term or geographic name as entry element Alexander, Christopher,
Topical term or geographic name as entry element Computer games Design
Topical term or geographic name as entry element Assassin's Creed
Topical term or geographic name as entry element Audience patterns
Topical term or geographic name as entry element BioShock
Topical term or geographic name as entry element Child pattern
Topical term or geographic name as entry element Dark Souls
Topical term or geographic name as entry element Emotional patterns
Topical term or geographic name as entry element Fighting games
Topical term or geographic name as entry element Functional patterns
Topical term or geographic name as entry element Inner calm
Topical term or geographic name as entry element Lonliness
Topical term or geographic name as entry element Metro 2033
Topical term or geographic name as entry element Pattern template
Topical term or geographic name as entry element Shallow pattern
Topical term or geographic name as entry element Theme patterns
Topical term or geographic name as entry element Warcraft
Topical term or geographic name as entry element Zelda
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Cost, normal purchase price Full call number Barcode Date last seen Koha item type
          DAIICT DAIICT 2022-08-22 5277.80 794.81 BAR 033261 2022-08-23 Books

Powered by Koha