000 -LEADER |
fixed length control field |
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
230413b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781501375446 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8 |
Item number |
ENS |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Ensslin, Astrid |
Relator term |
ed. |
245 ## - TITLE STATEMENT |
Title |
Approaches to videogame discourse : lexis, interaction, textuality |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
Bloomsbury Academic, |
Date of publication, distribution, etc |
2019 |
Place of publication, distribution, etc |
New York : |
300 ## - PHYSICAL DESCRIPTION |
Extent |
ix, 319 p. ; |
Other physical details |
ill., |
Dimensions |
23 cm |
365 ## - TRADE PRICE |
Price amount |
29.99 |
Price type code |
GBP |
Unit of pricing |
104.20 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
|
Topical term or geographic name as entry element |
Media Studies |
|
Topical term or geographic name as entry element |
Bio Shock |
|
Topical term or geographic name as entry element |
Affective discourse |
|
Topical term or geographic name as entry element |
Conversational discourse |
|
Topical term or geographic name as entry element |
Dysphemism |
|
Topical term or geographic name as entry element |
EULA |
|
Topical term or geographic name as entry element |
Frame analysis |
|
Topical term or geographic name as entry element |
Hypermediacy |
|
Topical term or geographic name as entry element |
Identity |
|
Topical term or geographic name as entry element |
Lexico-grammatical pattern |
|
Topical term or geographic name as entry element |
Multilayer |
|
Topical term or geographic name as entry element |
Neologism |
|
Topical term or geographic name as entry element |
Procedural rhetoric |
|
Topical term or geographic name as entry element |
Racism |
|
Topical term or geographic name as entry element |
Sexism |
|
Topical term or geographic name as entry element |
Translation pattern |
|
Topical term or geographic name as entry element |
Word formation |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Balteiro, Isabel |
Relator term |
ed. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
Books |