Art of failure : an essay on the pain of playing video games (Record no. 32308)

000 -LEADER
fixed length control field nam a22 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230912b xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780262529952
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Item number JUU
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Juul, Jesper
245 ## - TITLE STATEMENT
Title Art of failure : an essay on the pain of playing video games
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc MIT Press,
Date of publication, distribution, etc 2016
Place of publication, distribution, etc Cambridge :
300 ## - PHYSICAL DESCRIPTION
Extent xiii, 157 p. ;
Other physical details ill., (b & w),
Dimensions 20 cm
365 ## - TRADE PRICE
Price amount 1650
Price type code INR
Unit of pricing 01
490 ## - SERIES STATEMENT
Series statement Playful thinking Series
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? The author examines this paradox.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Psychological aspect
Topical term or geographic name as entry element Video games
Topical term or geographic name as entry element Attribution theory
Topical term or geographic name as entry element Burnout paradise
Topical term or geographic name as entry element Completable goal
Topical term or geographic name as entry element Emotional gamble
Topical term or geographic name as entry element Learned helplessness
Topical term or geographic name as entry element Game failure
Topical term or geographic name as entry element Painful emotions
Topical term or geographic name as entry element Suicide Game
Topical term or geographic name as entry element World of Warcraft
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Cost, normal purchase price Full call number Barcode Date last seen Koha item type
          DAIICT DAIICT 2023-09-12 1650.00 794.8 JUU 034303 2023-09-12 Books

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