Introduction to Java Through Game Development : Learn Java Programming Skills by Working with Video Games (Record no. 32454)

000 -LEADER
fixed length control field a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230831b xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781484289501
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133
Item number BRU
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Brusca, Victor G.
245 ## - TITLE STATEMENT
Title Introduction to Java Through Game Development : Learn Java Programming Skills by Working with Video Games
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Apress,
Date of publication, distribution, etc 2023
Place of publication, distribution, etc New York :
300 ## - PHYSICAL DESCRIPTION
Extent xiii, 248 p. ;
Other physical details ill.,
Dimensions 26 cm
365 ## - TRADE PRICE
Price amount 37.99
Price type code EUR
Unit of pricing 94.90
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc Interested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. What You'll Master the fundamentals of the Java programming language Use different data structures like arrays, lists, stacks, and queues Understand game programming basics including the main game loop Gain experience working with three different game projects via the book's coding challenges Work with the 2D game engine that powers the book's included games and learn to create your own new game projects Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism Work with exceptions and how to use debugging techniques to trace through code Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project Who This Book Is For This book requires little to no programming experience to understand and benefit from the text.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games Development
Topical term or geographic name as entry element Video games Programming
Topical term or geographic name as entry element Java
Topical term or geographic name as entry element NetBeans
Topical term or geographic name as entry element Arrays
Topical term or geographic name as entry element Stacks
Topical term or geographic name as entry element Queues
Topical term or geographic name as entry element Oop
Topical term or geographic name as entry element GitHub
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Cost, normal purchase price Total Checkouts Full call number Barcode Checked out Date last seen Date last borrowed Koha item type
          DAIICT DAIICT 2023-08-26 3605.25 2 005.133 BRU 034124 2024-07-23 2024-05-04 2024-05-04 Books

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