Games for your mind : the history and future of logic puzzles (Record no. 32785)

000 -LEADER
fixed length control field nam a22 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240218b xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780691242026
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 793.73
Item number ROS
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Rosenhouse, Jason
245 ## - TITLE STATEMENT
Title Games for your mind : the history and future of logic puzzles
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Princeton University Press,
Place of publication, distribution, etc Princeton :
Date of publication, distribution, etc 2020
300 ## - PHYSICAL DESCRIPTION
Extent xiv, 333 p. ;
Other physical details ill.,
Dimensions 24 cm.
365 ## - TRADE PRICE
Price amount 24.95
Price type code $
Unit of pricing 86.50
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc A lively and engaging look at logic puzzles and their role in recreation, mathematics, and philosophy Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Logic puzzles
Topical term or geographic name as entry element History
Topical term or geographic name as entry element Theorems
Topical term or geographic name as entry element Games
Topical term or geographic name as entry element Life and Math
Topical term or geographic name as entry element Sudoku
Topical term or geographic name as entry element Paradox
Topical term or geographic name as entry element Logic Fiction
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Cost, normal purchase price Full call number Barcode Date last seen Koha item type
          DAIICT DAIICT 2024-02-10 2158.18 793.73 ROS 034645 2024-02-18 Books

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