000 -LEADER |
fixed length control field |
a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
240407b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781107198937 |
Terms of availability |
hbk |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
003.3 |
Item number |
LAV |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
LaValle, Steven Michael |
245 ## - TITLE STATEMENT |
Title |
Virtual reality |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
Cambridge University Press, |
Date of publication, distribution, etc |
2023 |
Place of publication, distribution, etc |
Cambridge : |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xiv,373 p. ; |
Other physical details |
ill., |
Dimensions |
26 cm |
365 ## - TRADE PRICE |
Price amount |
59.99 |
Price type code |
£ |
Unit of pricing |
109.40 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes index with bibliographical references. |
520 ## - SUMMARY, ETC. |
Summary, etc |
Virtual reality (VR) is a powerful technology that promises to transform our lives. This balanced and interdisciplinary text blends the key components from computer graphics, perceptual psychology, human physiology, behavioral science, media studies, human-computer interaction, optical engineering, and sensing and filtering, showing how each contributes to engineering perceptual illusions. Steven LaValle draws on his unique experience as a teacher, researcher, and early founder of Oculus VR, to demonstrate how the best practices and insights from industry are built on fundamental computer science principles. Topics include media history, geometric modeling, optical systems, displays, eyes, ears, low-level perception, neuroscience of vision, graphical rendering, tracking systems, interaction mechanisms, audio, evaluating VR systems, and mitigating side effects. Students, researchers, and developers will gain a clear understanding of timeless foundations and new applications, enabling them to make innovative contributions to this growing field as scientists, engineers, business developers, and content makers. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Barycentric coordinates |
|
Topical term or geographic name as entry element |
Brain-computer interfaces |
|
Topical term or geographic name as entry element |
Drift error |
|
Topical term or geographic name as entry element |
Motion sickness |
|
Topical term or geographic name as entry element |
Optical flow |
|
Topical term or geographic name as entry element |
Photoreceptors |
|
Topical term or geographic name as entry element |
Simulator sickness |
|
Topical term or geographic name as entry element |
Smartphone |
|
Topical term or geographic name as entry element |
Texture mapping |
|
Topical term or geographic name as entry element |
Vestibular system |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
Books |