Deep reinforcement learning (Record no. 33374)

000 -LEADER
fixed length control field a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 241114b xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789811906374
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.31
Item number PLA
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Plaat, Aske
245 ## - TITLE STATEMENT
Title Deep reinforcement learning
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Springer,
Date of publication, distribution, etc 2022
Place of publication, distribution, etc Singapore :
300 ## - PHYSICAL DESCRIPTION
Extent xiv, 406 p. ;
Other physical details ill.,
Dimensions 25 cm.
365 ## - TRADE PRICE
Price amount 3240.00
Price type code
Unit of pricing 01
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc Deep reinforcement learning has attracted considerable attention recently. Impressive results have been achieved in such diverse fields as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs have taught themselves to understand problems that were previously considered to be very difficult. In the game of Go, the program AlphaGo has even learned to outmatch three of the worlds leading players.Deep reinforcement learning takes its inspiration from the fields of biology and psychology. Biology has inspired the creation of artificial neural networks and deep learning, while psychology studies how animals and humans learn, and how subjects desired behavior can be reinforced with positive and negative stimuli. When we see how reinforcement learning teaches a simulated robot to walk, we are reminded of how children learn, through playful exploration. Techniques that are inspired by biology and psychology work amazingly well in computers: animal behavior and the structure of the brain as new blueprints for science and engineering. In fact, computers truly seem to possess aspects of human behavior; as such, this field goes to the heart of the dream of artificial intelligence. These research advances have not gone unnoticed by educators. Many universities have begun offering courses on the subject of deep reinforcement learning. The aim of this book is to provide an overview of the field, at the proper level of detail for a graduate course in artificial intelligence. It covers the complete field, from the basic algorithms of Deep Q-learning, to advanced topics such as multi-agent reinforcement learning and meta learning.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Human-computer interaction
Topical term or geographic name as entry element Reinforcement learning
Topical term or geographic name as entry element Climate change
Topical term or geographic name as entry element Conditional probability
Topical term or geographic name as entry element Extraneous variables
Topical term or geographic name as entry element Null hypothesis
Topical term or geographic name as entry element Probability distribution
Topical term or geographic name as entry element Sexual selection
Topical term or geographic name as entry element Standard deviation
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Date last borrowed Koha item type
          DAU DAU 2024-11-13 Amazon 3240.00 3 006.31 PLA 035145 2025-02-25 2025-02-04 Books

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