000 -LEADER |
fixed length control field |
a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
250320b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780262047753 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.847 |
Item number |
SVE |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Svelch, Jaroslav |
245 ## - TITLE STATEMENT |
Title |
Player vs. monster : the making and breaking of video game monstrosity |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
The MIT Press, |
Date of publication, distribution, etc |
2023 |
Place of publication, distribution, etc |
Cambridge : |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xiii, 219 p. ; |
Other physical details |
ill., (b & w), |
Dimensions |
21 cm |
365 ## - TRADE PRICE |
Price amount |
26.95 |
Price type code |
$ |
Unit of pricing |
90.60 |
490 ## - SERIES STATEMENT |
Series statement |
Playful thinking |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
A book on how video games changed monsters, and how video game monsters shape our notions of otherness. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Games and activities |
|
Topical term or geographic name as entry element |
Mobile games |
|
Topical term or geographic name as entry element |
Media Studies |
|
Topical term or geographic name as entry element |
Monsters in video games |
|
Topical term or geographic name as entry element |
Popular Culture |
|
Topical term or geographic name as entry element |
Video games |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
Books |