AI for games and animation : a cognitive modeling approach (Record no. 4992)

000 -LEADER
fixed length control field 00521nam a2200169Ia 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 161214s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1568811039
Terms of availability (hbk)
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8163
Item number FUN
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Funge, John David
245 #0 - TITLE STATEMENT
Title AI for games and animation : a cognitive modeling approach
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Massachusetts:
Name of publisher, distributor, etc A K Peters,
Date of publication, distribution, etc 1999
300 ## - PHYSICAL DESCRIPTION
Extent xvi, 212 p.;
Other physical details ill.:
Dimensions 24 cm.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Artificial intelligence
Topical term or geographic name as entry element Computer animation
Topical term or geographic name as entry element Computer games -- Programming
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Books
952 ## - LOCATION AND ITEM INFORMATION (KOHA)
-- DN-IN-00077A K Peters
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Source of acquisition Cost, normal purchase price Full call number Barcode Date last seen Date last borrowed Koha item type
          DAIICT DAIICT 2007-12-05 Book Plaza 0.00 794.8163 FUN 017998 0000-00-00 0000-00-00 Books

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