Animating real-time game characters (Record no. 5192)

000 -LEADER
fixed length control field 00563nam a2200193Ia 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 161214s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1584502703
Terms of availability (pbk)
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.815
Item number STE
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Steed, Paul
245 #0 - TITLE STATEMENT
Title Animating real-time game characters
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Hingham:
Name of publisher, distributor, etc Charles River Media,
Date of publication, distribution, etc 2003
300 ## - PHYSICAL DESCRIPTION
Extent xix, 392 p.;
Other physical details ill.:
Dimensions 24 cm.
490 ## - SERIES STATEMENT
Series statement Game deelopmet series
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation
Topical term or geographic name as entry element Computer games -- Design
Topical term or geographic name as entry element Real-time programming
Topical term or geographic name as entry element Video game characters
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Books
952 ## - LOCATION AND ITEM INFORMATION (KOHA)
-- DN-IN-00627JAI Press
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Source of acquisition Cost, normal purchase price Full call number Barcode Date last seen Date last borrowed Koha item type
          DAIICT DAIICT 2005-07-29 Book Plaza 0.00 794.815 STE 013017 0000-00-00 0000-00-00 Books
          DAIICT DAIICT 2017-01-19     794.815 STE C01053 2017-01-19   CD-DVDs

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