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Artificial Animals for computer animation : biomechanics, locomotion, Perception, and Behavior (Record no. 6328)

MARC details
000 -LEADER
fixed length control field 00550nam a2200169Ia 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 161214s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783540669395
Terms of availability pbk
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004
Item number TU,
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Tu, Xiaoyuan
245 #0 - TITLE STATEMENT
Title Artificial Animals for computer animation : biomechanics, locomotion, Perception, and Behavior
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Berlin:
Name of publisher, distributor, etc Springer,
Date of publication, distribution, etc 1999
300 ## - PHYSICAL DESCRIPTION
Extent xiv, 172 p.;
Other physical details ill.:
Dimensions 24 cm.
365 ## - TRADE PRICE
Price type code INR
Price amount 2433.60
490 ## - SERIES STATEMENT
Series statement Lecture notes in computer science
520 ## - SUMMARY, ETC.
Summary, etc This book is based on the author's phD thesis, which won the 1996 ACM Doctoral Dissertation Award. The author proposes and develops an artificial life paradigm for computer graphics animation by systematically constructing artificial animals controlled by self-animating autonomous agents. The animation agents emulate the realistic appearance, movement, and behavior of individual animals, as well as the patterns of social behavior evident in groups of animals. The paradigm is based on a computational model capturing the essential characteristics common to all biological creatures: biomechanics, locomotion, perception, and behavior. The approach is validated through the implementation of a virtual marine world inhabited by a variety of lifelike artificial fish, where each fish is a functional autonomous agent.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation
Topical term or geographic name as entry element Artificial animal
Topical term or geographic name as entry element Artificial intelligence
Topical term or geographic name as entry element Computer graphics
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Koha item type
    Dewey Decimal Classification     DAU DAU 10/02/2005 Researchco Book centre; Invoice No# 2021/2004; 10-02-2005 2433.60   004 TU, 011933 Books