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Python crash course : a hands-on project based introduction to programming

By: Matthes, Eric.
Publisher: San Francisco No Starch Press 2019Edition: 2nd ed.Description: xxix, 506 p. ill. 24 cm.ISBN: 9781593279288.Subject(s): Python | Computer program language | Computer programming | Systems analysis and design | Software development and engineeringDDC classification: 005.133 Summary: A project-based introduction to programming in Python, with exercises. Covers general programming concepts, Python fundamentals, and problem solving. Includes three projects - how to create a simple video game, use data visualization techniques to make graphs and charts, and build an interactive web application"-- ython Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you'll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You'll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you'll put your new knowledge into practice with three substantial projects: a Space Invaders&​#x007F; &​#xFFFD;inspired arcade game, data visualizations with Python's super-handy libraries, and a simple web app you can deploy online.
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Books 005.133 MAT (Browse shelf) Available 032074

A project-based introduction to programming in Python, with exercises. Covers general programming concepts, Python fundamentals, and problem solving. Includes three projects - how to create a simple video game, use data visualization techniques to make graphs and charts, and build an interactive web application"--
ython Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you'll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You'll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you'll put your new knowledge into practice with three substantial projects: a Space Invaders&​#x007F; &​#xFFFD;inspired arcade game, data visualizations with Python's super-handy libraries, and a simple web app you can deploy online.

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