Item type | Current location | Call number | Status | Date due | Barcode |
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Books | 741.60285 ARM (Browse shelf) | Available | 032300 |
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741.6 WIL Paperwork : the potential of paper in graphic design | 741.6 WUR Information architects | 741.6028 POR Manual of graphic techniques 2 : for architects, graphic designers & artists | 741.60285 ARM Digital design theory: readings from the field | 741.603 AMB Visual dictionary of graphic design | 741.603 LIV Dictionary of graphic design and designers | 741.605 COM Communication Arts |
Includes bibliographical references and index.
Digital design theory' bridges the gap between the discourse of print design and interactive experience by examining the impact of computation on the field of design. As graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession. Helen Armstrong's carefully curated introduction to groundbreaking primary texts, from the 1960s to the present, provides the background necessary for an understanding of digital design vocabulary and thought. Accessible essays from designers and programmers are by influential figures such as Ladislav Sutnar, Bruno Munari, Wim Crouwel, Sol LeWitt, Muriel Cooper, Zuzana Licko, Rudy VanderLans, John Maeda, Paola Antonelli, Luna Maurer, and Keetra Dean Dixon. Their topics range from graphic design's fascination with programmatic design, to early strivings for an authentic digital aesthetic, to the move from object-based design and to experience-based design. Accompanying commentary assesses the relevance of each excerpt to the working and intellectual life of designers.
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