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Augmented reality : principles and practice

By: Schmalstieg, Dieter.
Contributor(s): Hollerer, Tobias.
Material type: materialTypeLabelBookSeries: Addison-Wesley usability and HCI series.Publisher: Boston : Addison Wesley, 2016Description: xxiv, 496 p. ; ill.,(some color), 23 cm.ISBN: 9780321883575.Subject(s): Augmented reality | ACM SIGGRAPH | Computer Graphics | Computer Vision | Dataflow | Global illumination | Head-mounted display | Mixed reality | OpenTracker | Scene graph | User interface | Virtual Reality | Video sharingDDC classification: 006.8 Summary: Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting the most significant AR work with scrupulous accuracy. Dieter Schmalstieg, a pioneer of both AR foundation and application, is drawing from his two decades of AR experience to clearly present the field. Together with mobile AR pioneer and research colleague Tobias Höllerer, the authors address all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies, show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude with an outlook on trends and emerging technologies, including practical pointers for beginning practitioners.
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Includes bibliographical references and index.

Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting the most significant AR work with scrupulous accuracy. Dieter Schmalstieg, a pioneer of both AR foundation and application, is drawing from his two decades of AR experience to clearly present the field. Together with mobile AR pioneer and research colleague Tobias Höllerer, the authors address all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies, show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude with an outlook on trends and emerging technologies, including practical pointers for beginning practitioners.

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