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21.
|
3d Game Engine Design : a practical approach to real-time computer graphics
by Eberly, David H. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.66 EBE] (2).
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|
22.
|
Art of game design : a book of lenses
by Schell, Jesse. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Elsevier/Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81536 SCH] (1).
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23.
|
Networked graphics : building networked games and virtual environments
by Steed, Anthony | Oliveira, Manuel Fradinho. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Burlington: Morgan Kaufmann, 2010Availability: Items available for loan: [Call number: 794.81526 STE] (1).
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|
24.
|
Game usability : advice from the experts for advancing the player experience
by Isbister, Katherine | Schaffer, Noah. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Burlington: Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81526 ISB] (1).
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|
25.
|
Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations
by Kolling, Michael. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Upper Saddle River: Prentice Hall, 2010Availability: Items available for loan: [Call number: 794.81526 KOL] (1).
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|
26.
|
Digital illusion: Entertaining the future With high technology
by Dodsworth, Clark. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Addison-Wesley, 1998Availability: Items available for loan: [Call number: 794.816 DOD] (1).
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|
27.
|
Expressive processing : digital fictions, computer games, and software studies
by Wardrip-Fruin, Noah. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2009Availability: Items available for loan: [Call number: 006.7 WAR] (1).
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|
28.
|
Digital culture, play, and identity : a world of warcraft reader
by Rettberg, Jill Walker | Corneliussen, Hilde. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2008Availability: Items available for loan: [Call number: 794.8 COR] (1).
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|
29.
|
Rules of Play : Game Design Fundamentals.
by Zimmerman, Eric | Salen, Katie. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2004Availability: Items available for loan: [Call number: 794.81526 SAL] (1).
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|
30.
|
Proteus paradox : how online games and virtual worlds change us and how they don't
by Yee, Nick. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New Haven: Yale University Press, 2014Availability: Items available for loan: [Call number: 794.8 YEE] (1).
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|
31.
|
Fundamentals of game design
by Adams, Ernest. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: New Riders, 2010Availability: Items available for loan: [Call number: 794.81 ADA] (1).
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|
32.
|
Maya studio projects : game environments and props
by McKinley, Michael. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 006.696 MCK] (2).
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|
33.
|
3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software
by Mullen, Tony. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 794.81526 MUL] (1).
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|
34.
|
Mastering unreal technology. Volume 1, introduction to level design with unreal engine 3
by Busby, Jason | Parrish, Zak | Wilson, Jeff. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis: Sams Publishing, 2010Availability: Items available for loan: [Call number: 794.81526 BUS] (2).
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|
35.
|
Game artist's guide to Maya
by Mckinley, Michael. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco: Sybex, 2005Availability: Items available for loan: [Call number: 794.816696 MCK] (1).
|
|
36.
|
Design and use of serious games
by Kankaanranta, Marja | Neittaanmaki, Pekka. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 794.8 KAN] (1).
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|
37.
|
What video games have to teach us about learning and literacy
by Gee, James Paul. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Palgrave Macmillan, 2003Availability: Items available for loan: [Call number: 794.8019 GEE] (1).
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|
38.
|
Foundation game design with flash
by Spuy, Rex van der. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: Friends of ED, 2009Availability: Items available for loan: [Call number: 006.786 SPU] (1).
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|
39.
|
Zune game development using XNA 3.0
by Waters, Dan. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: Apress, 2009Availability: Items available for loan: [Call number: 794.8526 WAT] (1).
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|
40.
|
Game maker's companion : game development
by Habgood, Jacob | Crossley, Kevin | Nielsen, Nana | Rijks, Martin. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Apress, 2010Availability: Items available for loan: [Call number: 794.81526 HAB] (2).
|