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1.
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Game design reader : a rules of play anthology
by Salen, Katie | Salen, Katie | Salen, Katie | Zimerman, Eric | Zimerman, Eric. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.81536 SAL] (1).
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2.
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Networking and online games : understanding and engineering multiplayer Internet games
by Armitage, Grenville | Branch, Philip | Claypool, Mark. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Hoboken: John Wiley & Sons, 2006Availability: Items available for loan: [Call number: 794.81526 ARM] (1).
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3.
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Game development essentials : an introduction
by Novak, Jeannie. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Australia: Thomson Delmar Learning, 2005Availability: Items available for loan: [Call number: 794.8165 NOV] (2).
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4.
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AI for games and animation : a cognitive modeling approach
by Funge, John David. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: A K Peters, 1999Availability: Items available for loan: [Call number: 794.8163 FUN] (1).
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5.
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C# and game programming : a beginner's guide
by Buono, Salvatore A. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 005.133 BUO] (2).
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6.
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Game design workshop : designing, prototyping and playtesting games
by Fullerton, Tracy | Hoffman, Steven | Swain, Christopher. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco: CMP Books, 2004Availability: Items available for loan: [Call number: 794.8 FUL] (1).
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7.
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Game audio programming
by Boer, James. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: Charles River Media, 2002Availability: Items available for loan: [Call number: 794.8165 BOE] (2).
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8.
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Mathematics for 3D game programming and computer graphics
by Lengyel, Eric. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.816693 LEN] (1).
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9.
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Massively multiplayer game development 2
by Alexander, Thor. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: Charles River Books, 2005Availability: Items available for loan: [Call number: 794.81526 ALE] (1).
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10.
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Software engineering for game developers
by Flynt, John P | Salem, Omar. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.81526 FLY] (2).
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11.
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Game design
by Bates, Bob. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 794.81 BAT] (1).
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12.
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Andrew Rollings and Ernest Adams on game design
by Adams, Ernest | Rolling, Andrew. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: New Riders, 2003Availability: Items available for loan: [Call number: 794.81536 ROL] (1).
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13.
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Game physics
by Eberly, David H. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco: Morgan Kaufmann, 2005Availability: Items available for loan: [Call number: 794.81526 EBE] (2).
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14.
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Algorithms and networking for computer games
by Smed, Jouni | Hakonen, Harri. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Chichester: John Wiley & Sons, 2006Availability: Items available for loan: [Call number: 794.81526 SME] (1).
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15.
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3d Game Engine Design : a practical approach to real-time computer graphics
by Eberly, David H. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.66 EBE] (2).
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16.
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Networked graphics : building networked games and virtual environments
by Steed, Anthony | Oliveira, Manuel Fradinho. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Burlington: Morgan Kaufmann, 2010Availability: Items available for loan: [Call number: 794.81526 STE] (1).
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17.
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Game usability : advice from the experts for advancing the player experience
by Isbister, Katherine | Schaffer, Noah. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Burlington: Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81526 ISB] (1).
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18.
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Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations
by Kolling, Michael. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Upper Saddle River: Prentice Hall, 2010Availability: Items available for loan: [Call number: 794.81526 KOL] (1).
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19.
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Digital illusion: Entertaining the future With high technology
by Dodsworth, Clark. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Addison-Wesley, 1998Availability: Items available for loan: [Call number: 794.816 DOD] (1).
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20.
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Rules of Play : Game Design Fundamentals.
by Zimmerman, Eric | Salen, Katie. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2004Availability: Items available for loan: [Call number: 794.81526 SAL] (1).
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