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1.
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Game design reader : a rules of play anthology
by Salen, Katie | Salen, Katie | Salen, Katie | Zimerman, Eric | Zimerman, Eric. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.81536 SAL] (1).
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2.
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Game development essentials : an introduction
by Novak, Jeannie. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Australia: Thomson Delmar Learning, 2005Availability: Items available for loan: [Call number: 794.8165 NOV] (2).
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3.
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Game design workshop : designing, prototyping and playtesting games
by Fullerton, Tracy | Hoffman, Steven | Swain, Christopher. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco: CMP Books, 2004Availability: Items available for loan: [Call number: 794.8 FUL] (1).
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4.
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Animating real-time game characters
by Steed, Paul. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Hingham: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.815 STE] (2).
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5.
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Beginning game level design
by Feil, John | Scattergood, Marc. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.81526 FEI] (2).
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6.
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Andrew Rollings and Ernest Adams on game design
by Adams, Ernest | Rolling, Andrew. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: New Riders, 2003Availability: Items available for loan: [Call number: 794.81536 ROL] (1).
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7.
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Art of game design : a book of lenses
by Schell, Jesse. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Elsevier/Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81536 SCH] (1).
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8.
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Game usability : advice from the experts for advancing the player experience
by Isbister, Katherine | Schaffer, Noah. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Burlington: Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81526 ISB] (1).
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9.
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Rules of Play : Game Design Fundamentals.
by Zimmerman, Eric | Salen, Katie. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2004Availability: Items available for loan: [Call number: 794.81526 SAL] (1).
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10.
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Fundamentals of game design
by Adams, Ernest. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: New Riders, 2010Availability: Items available for loan: [Call number: 794.81 ADA] (1).
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11.
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Game artist's guide to Maya
by Mckinley, Michael. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco: Sybex, 2005Availability: Items available for loan: [Call number: 794.816696 MCK] (1).
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12.
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Design and use of serious games
by Kankaanranta, Marja | Neittaanmaki, Pekka. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 794.8 KAN] (1).
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13.
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Game maker's companion : game development
by Habgood, Jacob | Crossley, Kevin | Nielsen, Nana | Rijks, Martin. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Apress, 2010Availability: Items available for loan: [Call number: 794.81526 HAB] (2).
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14.
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Game design theory : a new philosophy for understanding games
by Burgun, Keith. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: CRC Press, 2012Availability: Items available for loan: [Call number: 794.81536 BUR] (1).
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15.
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Game design : from blue sky to green light
by Todd, Deborah. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: A K Peters, 2007Availability: Items available for loan: [Call number: 794.81536 TOD] (1).
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16.
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Evaluating user experience in games : concepts and methods
by Bernhaupt, Regina. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: London: Springer, 2010Availability: Items available for loan: [Call number: 794.81536 BER] (1).
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17.
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3D online multimedia & games : processing, transmission and visualization
by Cheng, Irene. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Hackensack: World Scientific, 2008Availability: Items available for loan: [Call number: 794.8167 CHE] (1).
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18.
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Unit operations : an approach to videogame criticism
by Bogost, Ian. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.8 BOG] (1).
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19.
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Beginning game graphics
by Evry, Harry J. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.8166 EVR] (2).
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20.
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How Pac-Man eats
by Wardrip-Fruin, Noah. Publisher: Cambridge : MIT Press, 2020Availability: Items available for loan: [Call number: 794.8 WAR] (1).
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