141. Motion graphic design : applied history and aesthetics

by Krasner, Jon.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Elsevier, 2008Availability: Items available for loan: [Call number: 006.696 KRA] (2).
142. Markov random fields for vision and image processing

by Blake, Andrew | Kohli, Pushmeet | Rother, Carsten.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2011Availability: Items available for loan: [Call number: 006.370151 BLA] (1).
143. Design by Numbers

by Maeda, John.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: MIT Press, 1999Availability: Items available for loan: [Call number: 005.1 MAE] (1).
144. Processing : a programming handbook for visual designers and artists

by Fry, Ben | Reas, Casey.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2007Availability: Items available for loan: [Call number: 005.1 REA] (1).
145. Interactive computer graphics : a top-down approach with WebGL

by Shreiner, Dave.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Pearson Education, 2011Availability: Items available for loan: [Call number: 006.6633 SHR] (1).
146. OpenGL programming guide : the official guide to learning OpenGL, versions 3.0 and 3.1

by Shreiner, Dave.

Edition: 7th ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River: Pearson Addison Wesley, 2010Availability: Items available for loan: [Call number: 006.66 SHR] (1).
147. Designing a digital portfolio

by Baron, Cynthia L.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2010Availability: Items available for loan: [Call number: 741.60688 BAR] (1).
148. Real world image sharpening with Adobe Photoshop, Camera Raw, and Lightroom

by Fraser, Bruce | Schewe, Jeff.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: Peachpit Press, 2010Availability: Items available for loan: [Call number: 006.686 FRA] (1).
149. Cryptographics : exploiting graphics cards for security

by Keromytis, Angelos D | Cook, Debra L.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2006Availability: Items available for loan: [Call number: 005.82 COO] (1).
150. Introduction to C++ programming and graphics

by Pozrikidis, C.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2007Availability: Items available for loan: [Call number: 006.6633 POZ] (1).
151. Algorithmic Beauty of Plants : The Virtual Laboratory.

by Prusinkiewicz, Przemyslaw | Lindenmayer, Aristid.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 1990Availability: Items available for loan: [Call number: 581.30113 PRU] (1).
152. Principles of computer graphics : theory and practice using OpenGL and Maya

by Govil-Pai, Shalini.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2004Availability: Items available for loan: [Call number: 006.6 GOV] (1).
153. Introducing 3ds Max 9 : 3D for beginners

by Derakhshani, Dariush | McFarland, Jon | Munn, Randi L.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indiana: Wiley Publishing, 2007Availability: Items available for loan: [Call number: 006.696 DER] (2).
154. Bounce, tumble, and splash! : simulating the physical world with Blender 3D

by Mullen, Tony.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley Publishing, 2008Availability: Items available for loan: [Call number: 006.696 MUL] (2).
155. ZBrush character creation : advanced digital sculpting

by Spencer, Scott.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley, 2008Availability: Items available for loan: [Call number: 006.693 SPE] (3).
156. Adobe CS3 web workflows : building web sites with Adobe Creative Suite 3

by Lowery, Joseph W.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley, 2008Availability: Items available for loan: [Call number: 006.6 LOW] (1).
157. ZBrush digital sculpting human anatomy

by Spencer, Scott.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 006.69 SPE] (1).
158. Professional digital compositing : essential tools and techniques

by Lanier, Lee.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hoboken: John Wiley & Sons, 2009Availability: Items available for loan: [Call number: 778.5345 LAN] (2).
159. Maya studio projects : game environments and props

by McKinley, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 006.696 MCK] (2).
160. Art of 3-D: Computer Animation and Effects

by Kerlow, Isaac V.

Edition: 3rd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New Jersey: John Wiley & Sons, 2002Availability: Items available for loan: [Call number: 006.696 KER] (1).

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