21. 3d Game Engine Design : a practical approach to real-time computer graphics

by Eberly, David H.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.66 EBE] (2).
22. Art of game design : a book of lenses

by Schell, Jesse.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Elsevier/Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81536 SCH] (1).
23. Networked graphics : building networked games and virtual environments

by Steed, Anthony | Oliveira, Manuel Fradinho.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Burlington: Morgan Kaufmann, 2010Availability: Items available for loan: [Call number: 794.81526 STE] (1).
24. Game usability : advice from the experts for advancing the player experience

by Isbister, Katherine | Schaffer, Noah.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Burlington: Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81526 ISB] (1).
25. Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations

by Kolling, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River: Prentice Hall, 2010Availability: Items available for loan: [Call number: 794.81526 KOL] (1).
26. Digital illusion: Entertaining the future With high technology

by Dodsworth, Clark.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Addison-Wesley, 1998Availability: Items available for loan: [Call number: 794.816 DOD] (1).
27. Expressive processing : digital fictions, computer games, and software studies

by Wardrip-Fruin, Noah.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2009Availability: Items available for loan: [Call number: 006.7 WAR] (1).
28. Digital culture, play, and identity : a world of warcraft reader

by Rettberg, Jill Walker | Corneliussen, Hilde.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2008Availability: Items available for loan: [Call number: 794.8 COR] (1).
29. Rules of Play : Game Design Fundamentals.

by Zimmerman, Eric | Salen, Katie.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2004Availability: Items available for loan: [Call number: 794.81526 SAL] (1).
30. Proteus paradox : how online games and virtual worlds change us and how they don't

by Yee, Nick.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New Haven: Yale University Press, 2014Availability: Items available for loan: [Call number: 794.8 YEE] (1).
31. Fundamentals of game design

by Adams, Ernest.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2010Availability: Items available for loan: [Call number: 794.81 ADA] (1).
32. Maya studio projects : game environments and props

by McKinley, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 006.696 MCK] (2).
33. 3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software

by Mullen, Tony.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 794.81526 MUL] (1).
34. Mastering unreal technology. Volume 1, introduction to level design with unreal engine 3

by Busby, Jason | Parrish, Zak | Wilson, Jeff.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Sams Publishing, 2010Availability: Items available for loan: [Call number: 794.81526 BUS] (2).
35. Game artist's guide to Maya

by Mckinley, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Sybex, 2005Availability: Items available for loan: [Call number: 794.816696 MCK] (1).
36. Design and use of serious games

by Kankaanranta, Marja | Neittaanmaki, Pekka.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 794.8 KAN] (1).
37. What video games have to teach us about learning and literacy

by Gee, James Paul.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Palgrave Macmillan, 2003Availability: Items available for loan: [Call number: 794.8019 GEE] (1).
38. Foundation game design with flash

by Spuy, Rex van der.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: Friends of ED, 2009Availability: Items available for loan: [Call number: 006.786 SPU] (1).
39. Zune game development using XNA 3.0

by Waters, Dan.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: Apress, 2009Availability: Items available for loan: [Call number: 794.8526 WAT] (1).
40. Game maker's companion : game development

by Habgood, Jacob | Crossley, Kevin | Nielsen, Nana | Rijks, Martin.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Apress, 2010Availability: Items available for loan: [Call number: 794.81526 HAB] (2).

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