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21.
|
Fundamentals of game design
by Adams, Ernest. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: New Riders, 2010Availability: Items available for loan: [Call number: 794.81 ADA] (1).
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22.
|
Maya studio projects : game environments and props
by McKinley, Michael. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 006.696 MCK] (2).
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23.
|
3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software
by Mullen, Tony. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 794.81526 MUL] (1).
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|
24.
|
Mastering unreal technology. Volume 1, introduction to level design with unreal engine 3
by Busby, Jason | Parrish, Zak | Wilson, Jeff. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis: Sams Publishing, 2010Availability: Items available for loan: [Call number: 794.81526 BUS] (2).
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25.
|
Design and use of serious games
by Kankaanranta, Marja | Neittaanmaki, Pekka. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 794.8 KAN] (1).
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|
26.
|
Foundation game design with flash
by Spuy, Rex van der. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: Friends of ED, 2009Availability: Items available for loan: [Call number: 006.786 SPU] (1).
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|
27.
|
Zune game development using XNA 3.0
by Waters, Dan. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: Apress, 2009Availability: Items available for loan: [Call number: 794.8526 WAT] (1).
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|
28.
|
Game maker's companion : game development
by Habgood, Jacob | Crossley, Kevin | Nielsen, Nana | Rijks, Martin. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Apress, 2010Availability: Items available for loan: [Call number: 794.81526 HAB] (2).
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|
29.
|
Artificial intelligence for computer games
by Gonzalez-Calero, Pedro. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Springer, 2011Availability: Items available for loan: [Call number: 794.8163 GON] (1).
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|
30.
|
Game design theory : a new philosophy for understanding games
by Burgun, Keith. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: CRC Press, 2012Availability: Items available for loan: [Call number: 794.81536 BUR] (1).
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|
31.
|
Game design : theory and practice
by Rouse, Richard. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Sudbury: Jones & Bartlett, 2004Availability: Items available for loan: [Call number: 794.81526 ROU] (1).
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|
32.
|
Game programmer's guide to Torque : under the hood of the Torque Game Engine
by Maurina, Edward F. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 MAU] (2).
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|
33.
|
COLLADA : sailing the gulf of 3D digital content creation
by Arnaud, Remi | Barnes, Mark C. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 ARN] (1).
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|
34.
|
Game design : from blue sky to green light
by Todd, Deborah. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: A K Peters, 2007Availability: Items available for loan: [Call number: 794.81536 TOD] (1).
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|
35.
|
Geometric algebra : an algebraic system for computer games and animation
by Vince, John. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 512.57 VIN] (1).
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|
36.
|
Game production handbook
by Chandler, Heather Maxwell. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Hingham: Infinity Science Press, 2009Availability: Items available for loan: [Call number: 794.81526 CHA] (2).
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|
37.
|
OpenGL extensions guide
by Lengyel, Eric. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Mumbai: Shroff Publishers, 2006Availability: Items available for loan: [Call number: 006.6869 LEN] (1).
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|
38.
|
Advanced game development with programmable graphics hardware
by Watt, Alan | Policarpo, Fabio. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794.8151 WAT] (2).
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|
39.
|
Mathematics for game developers
by Tremblay, Christopher. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 004.0151 TRE] (2).
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|
40.
|
Introduction to unreal engine 4
by Sanders, Andrew. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: CRC Press, 2016Availability: Items available for loan: [Call number: 794.81526 SAN] (1).
|