21. Fundamentals of game design

by Adams, Ernest.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2010Availability: Items available for loan: [Call number: 794.81 ADA] (1).
22. Maya studio projects : game environments and props

by McKinley, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 006.696 MCK] (2).
23. 3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software

by Mullen, Tony.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 794.81526 MUL] (1).
24. Mastering unreal technology. Volume 1, introduction to level design with unreal engine 3

by Busby, Jason | Parrish, Zak | Wilson, Jeff.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Sams Publishing, 2010Availability: Items available for loan: [Call number: 794.81526 BUS] (2).
25. Design and use of serious games

by Kankaanranta, Marja | Neittaanmaki, Pekka.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 794.8 KAN] (1).
26. Foundation game design with flash

by Spuy, Rex van der.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: Friends of ED, 2009Availability: Items available for loan: [Call number: 006.786 SPU] (1).
27. Zune game development using XNA 3.0

by Waters, Dan.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: Apress, 2009Availability: Items available for loan: [Call number: 794.8526 WAT] (1).
28. Game maker's companion : game development

by Habgood, Jacob | Crossley, Kevin | Nielsen, Nana | Rijks, Martin.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Apress, 2010Availability: Items available for loan: [Call number: 794.81526 HAB] (2).
29. Artificial intelligence for computer games

by Gonzalez-Calero, Pedro.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2011Availability: Items available for loan: [Call number: 794.8163 GON] (1).
30. Game design theory : a new philosophy for understanding games

by Burgun, Keith.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: CRC Press, 2012Availability: Items available for loan: [Call number: 794.81536 BUR] (1).
31. Game design : theory and practice

by Rouse, Richard.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Sudbury: Jones & Bartlett, 2004Availability: Items available for loan: [Call number: 794.81526 ROU] (1).
32. Game programmer's guide to Torque : under the hood of the Torque Game Engine

by Maurina, Edward F.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 MAU] (2).
33. COLLADA : sailing the gulf of 3D digital content creation

by Arnaud, Remi | Barnes, Mark C.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 ARN] (1).
34. Game design : from blue sky to green light

by Todd, Deborah.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2007Availability: Items available for loan: [Call number: 794.81536 TOD] (1).
35. Geometric algebra : an algebraic system for computer games and animation

by Vince, John.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 512.57 VIN] (1).
36. Game production handbook

by Chandler, Heather Maxwell.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hingham: Infinity Science Press, 2009Availability: Items available for loan: [Call number: 794.81526 CHA] (2).
37. OpenGL extensions guide

by Lengyel, Eric.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Mumbai: Shroff Publishers, 2006Availability: Items available for loan: [Call number: 006.6869 LEN] (1).
38. Advanced game development with programmable graphics hardware

by Watt, Alan | Policarpo, Fabio.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794.8151 WAT] (2).
39. Mathematics for game developers

by Tremblay, Christopher.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 004.0151 TRE] (2).
40. Introduction to unreal engine 4

by Sanders, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: CRC Press, 2016Availability: Items available for loan: [Call number: 794.81526 SAN] (1).

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