1. Game physics

by Eberly, David H.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 2005Availability: Items available for loan: [Call number: 794.81526 EBE] (2).
2. 3d Game Engine Design : a practical approach to real-time computer graphics

by Eberly, David H.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.66 EBE] (2).
3. Geometric tools for computer graphics

by Schneider, Philip J | Eberly, David H.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 2003Availability: Items available for loan: [Call number: 006.66 SCH] (1).

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