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1.
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Audio anecdotes : tools, tips, and techniques for digital audio
by Barzel, Ronen | Greenebaum, Ken. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: A K Peters, 2004Availability: Items available for loan: [Call number: 621.3893 GRE] (2).
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2.
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Practical algorithms for 3D computer graphics
by Ferguson, R. Stuart. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Natick: A K Peters, 2001Availability: Items available for loan: [Call number: 006.69 FER] (2).
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3.
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Computer algebra and symbolic computation : elementary algorithms
by Cohen, Joel S. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Natick: A K Peters, 2002Availability: Items available for loan: [Call number: 512 COH] (2).
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4.
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Computer algebra and symbolic computation : mathematical methods
by Cohen, Joel S. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Natick: A K Peters, 2003Availability: Items available for loan: [Call number: 512 COH] (2).
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5.
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Real sound synthesis for interactive applications
by Cook, Perry R. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2002Availability: Items available for loan: [Call number: 621.3893 COO] (2).
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6.
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Audio anecdotes : tools, tips, and techniques for digital audio. Volume II
by Greenebaum, Ken | Barzel, Ronen. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2004Availability: Items available for loan: [Call number: 621.3893 GRE] (2).
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7.
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C# and game programming : a beginner's guide
by Buono, Salvatore A. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 005.133 BUO] (2).
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8.
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Developing Semantic Web services
by Smith, Craig F | Alesso, H. Peter. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Natick: A K Peters, 2005Availability: Items available for loan: [Call number: 025.04 ALE] (2).
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9.
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Audio anecdotes III : tools, tips, and techniques for digital audio
by Barzel, Ronen | Greenebaum, Ken. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: A K Peters, 2007Availability: Items available for loan: [Call number: 621.3893 GRE] (2).
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10.
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Game programmer's guide to Torque : under the hood of the Torque Game Engine
by Maurina, Edward F. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 MAU] (2).
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11.
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Advanced game development with programmable graphics hardware
by Watt, Alan | Policarpo, Fabio. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794.8151 WAT] (2).
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