41. Introducing 3ds Max 9 : 3D for beginners

by Derakhshani, Dariush | McFarland, Jon | Munn, Randi L.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indiana: Wiley Publishing, 2007Availability: Items available for loan: [Call number: 006.696 DER] (2).
42. Body language : advanced 3D character rigging

by Allen, Eric | Murdock, Kelly.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley Publishing, 2008Availability: Items available for loan: [Call number: 006.696 ALL] (2).
43. Bounce, tumble, and splash! : simulating the physical world with Blender 3D

by Mullen, Tony.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley Publishing, 2008Availability: Items available for loan: [Call number: 006.696 MUL] (2).
44. Advanced Maya texturing and lighting

by Lanier, Lee.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley Publishing, 2008Availability: Items available for loan: [Call number: 006.696 LAN] (2).
45. Maya studio projects : dynamics

by Palamar, Todd.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hoboken: Wiley, 2010Availability: Items available for loan: [Call number: 006.69 PAL] (2).
46. Maya studio projects : game environments and props

by McKinley, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 006.696 MCK] (2).
47. Art of 3-D: Computer Animation and Effects

by Kerlow, Isaac V.

Edition: 3rd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New Jersey: John Wiley & Sons, 2002Availability: Items available for loan: [Call number: 006.696 KER] (1).
48. Sams teach yourself macromedia Flash MX in 24 hours

by Kerman, Phillip.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Pearson Education, 2002Availability: Items available for loan: [Call number: 006.696 KER] (1).
49. Flash MX : advanced ActionScript

by Kothary, Nishant.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Australia: Thomson Learning, 2002Availability: Items available for loan: [Call number: 006.78 MOH] (2).
50. Game artist's guide to Maya

by Mckinley, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Sybex, 2005Availability: Items available for loan: [Call number: 794.816696 MCK] (1).
51. Pixarpedia

by Bazaldua, Barbara.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: Dorling Kindersley, 2009Availability: Items available for loan: [Call number: 791.43340973 BAZ] (1).
52. Essential guide to physics for flash games, animation, and simulations

by Ramtal, Dev | Dobre, Adrian.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Apress, 2011Availability: Items available for loan: [Call number: 006.696 RAM] (1).
53. Disney stories : getting to digital

by Lee, Newton | Madej, Krystina.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2012Availability: Items available for loan: [Call number: 006.7 LEE] (1).
54. Fluid simulation for computer graphics

by Bridson, Robert.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2008Availability: Items available for loan: [Call number: 006.696 BRI] (1).
55. Real - time shadows

by Eisemann, Elmar.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2012Availability: Items available for loan: [Call number: 006.696 EIS] (1).
56. Processing for visual artists : How to create expressive images and interactive art

by Glassner, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2010Availability: Items available for loan: [Call number: 006.696 GLA] (1).
57. Foundation actionscript animation : making things move!

by Peters, Keith.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: Friends of ED, 2007Availability: Items available for loan: [Call number: 006.78 PET] (1).
58. Art of stop-motion animation

by Priebe, Ken A.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2007Availability: Items available for loan: [Call number: 791.4334 PRI] (2).
59. Thinking animation : bridging the gap between 2D and CG

by Jones, Angie | Oliff, Jamie.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2006Availability: Items available for loan: [Call number: 006.696 JON] (1).
60. Data-driven 3D facial animation

by Deng, Zhigang | Neumann, Ulrich.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: Springer, 2008Availability: Items available for loan: [Call number: 006.696 DEN] (1).

Powered by Koha