101. Mathematics in games, sports, and gambling : the games people play

by Gould, Ronald J.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: CRC Press, 2010Availability: Items available for loan: [Call number: 510 GOU] (1).
102. Artificial intelligence for computer games

by Gonzalez-Calero, Pedro.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2011Availability: Items available for loan: [Call number: 794.8163 GON] (1).
103. Game design theory : a new philosophy for understanding games

by Burgun, Keith.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: CRC Press, 2012Availability: Items available for loan: [Call number: 794.81536 BUR] (1).
104. Isosurfaces : geometry, topology and algorithms

by Wenger, Rephael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: CRC Press, 2013Availability: Items available for loan: [Call number: 516.352 WEN] (1).
105. Science of computing : shaping a discipline

by Tedre, Matti.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: CRC Press, 2015Availability: Items available for loan: [Call number: 004 TED] (1).
106. Game design : theory and practice

by Rouse, Richard.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Sudbury: Jones & Bartlett, 2004Availability: Items available for loan: [Call number: 794.81526 ROU] (1).
107. Connection games : variations on a theme

by Browne, Cameron.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794 BRO] (1).
108. Game programmer's guide to Torque : under the hood of the Torque Game Engine

by Maurina, Edward F.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 MAU] (2).
109. COLLADA : sailing the gulf of 3D digital content creation

by Arnaud, Remi | Barnes, Mark C.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 ARN] (1).
110. Game design : from blue sky to green light

by Todd, Deborah.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2007Availability: Items available for loan: [Call number: 794.81536 TOD] (1).
111. Games, puzzles, and computation

by Hearn, Robert A | Demaine, Erik D.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2009Availability: Items available for loan: [Call number: 510 HEA] (1).
112. Writing for video game genres : from FPS to RPG

by Despain, Wendy.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2009Availability: Items available for loan: [Call number: 794.8 DES] (1).
113. Mathematics education for a new era : video games as a medium for learning

by Devlin, Keith.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Natick: A K Peters, 2011Availability: Items available for loan: [Call number: 372.7 DEV] (1).
114. Bobby Fischer

by Benson, Harry | Benson, Gigi.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: powerHouse Books, 2011Availability: Items available for loan: [Call number: 794.1092 BEN] (1).
115. Game maker's apprentice : game development for beginners

by Habgood, Jacob | Overmars, Mark.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: Apress, 2012Availability: Items available for loan: [Call number: 794.81536 HAB] (2).
116. Creating mobile games : using Java ME platform to put the fun into your mobile devise and cell phone

by Hamer, Carol.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: Apress, 2007Availability: Items available for loan: [Call number: 794.817 HAM] (1).
117. Innovation and strategy of online games

by Wi,Jong, H.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: Imperial College Press, 2009Availability: Items available for loan: [Call number: 338.477948 WIJ] (1).
118. Geometric algebra : an algebraic system for computer games and animation

by Vince, John.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 512.57 VIN] (1).
119. Evaluating user experience in games : concepts and methods

by Bernhaupt, Regina.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: Springer, 2010Availability: Items available for loan: [Call number: 794.81536 BER] (1).
120. Game production handbook

by Chandler, Heather Maxwell.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hingham: Infinity Science Press, 2009Availability: Items available for loan: [Call number: 794.81526 CHA] (2).

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