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101.
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Mathematics in games, sports, and gambling : the games people play
by Gould, Ronald J. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: CRC Press, 2010Availability: Items available for loan: [Call number: 510 GOU] (1).
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102.
|
Artificial intelligence for computer games
by Gonzalez-Calero, Pedro. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Springer, 2011Availability: Items available for loan: [Call number: 794.8163 GON] (1).
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103.
|
Game design theory : a new philosophy for understanding games
by Burgun, Keith. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: CRC Press, 2012Availability: Items available for loan: [Call number: 794.81536 BUR] (1).
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104.
|
Isosurfaces : geometry, topology and algorithms
by Wenger, Rephael. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: CRC Press, 2013Availability: Items available for loan: [Call number: 516.352 WEN] (1).
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|
105.
|
Science of computing : shaping a discipline
by Tedre, Matti. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: CRC Press, 2015Availability: Items available for loan: [Call number: 004 TED] (1).
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|
106.
|
Game design : theory and practice
by Rouse, Richard. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Sudbury: Jones & Bartlett, 2004Availability: Items available for loan: [Call number: 794.81526 ROU] (1).
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107.
|
Connection games : variations on a theme
by Browne, Cameron. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794 BRO] (1).
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108.
|
Game programmer's guide to Torque : under the hood of the Torque Game Engine
by Maurina, Edward F. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 MAU] (2).
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|
109.
|
COLLADA : sailing the gulf of 3D digital content creation
by Arnaud, Remi | Barnes, Mark C. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 ARN] (1).
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110.
|
Game design : from blue sky to green light
by Todd, Deborah. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: A K Peters, 2007Availability: Items available for loan: [Call number: 794.81536 TOD] (1).
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|
111.
|
Games, puzzles, and computation
by Hearn, Robert A | Demaine, Erik D. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2009Availability: Items available for loan: [Call number: 510 HEA] (1).
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112.
|
Writing for video game genres : from FPS to RPG
by Despain, Wendy. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2009Availability: Items available for loan: [Call number: 794.8 DES] (1).
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113.
|
Mathematics education for a new era : video games as a medium for learning
by Devlin, Keith. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Natick: A K Peters, 2011Availability: Items available for loan: [Call number: 372.7 DEV] (1).
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114.
|
Bobby Fischer
by Benson, Harry | Benson, Gigi. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: powerHouse Books, 2011Availability: Items available for loan: [Call number: 794.1092 BEN] (1).
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|
115.
|
Game maker's apprentice : game development for beginners
by Habgood, Jacob | Overmars, Mark. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: Apress, 2012Availability: Items available for loan: [Call number: 794.81536 HAB] (2).
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|
116.
|
Creating mobile games : using Java ME platform to put the fun into your mobile devise and cell phone
by Hamer, Carol. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: Apress, 2007Availability: Items available for loan: [Call number: 794.817 HAM] (1).
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117.
|
Innovation and strategy of online games
by Wi,Jong, H. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: London: Imperial College Press, 2009Availability: Items available for loan: [Call number: 338.477948 WIJ] (1).
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|
118.
|
Geometric algebra : an algebraic system for computer games and animation
by Vince, John. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 512.57 VIN] (1).
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119.
|
Evaluating user experience in games : concepts and methods
by Bernhaupt, Regina. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: London: Springer, 2010Availability: Items available for loan: [Call number: 794.81536 BER] (1).
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120.
|
Game production handbook
by Chandler, Heather Maxwell. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Hingham: Infinity Science Press, 2009Availability: Items available for loan: [Call number: 794.81526 CHA] (2).
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