|
41.
|
Dungeons and dreamers : the rise of computer game culture from geek to chic
by Borland, John | King, Brad. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: McGraw-Hill, 2003Availability: Items available for loan: [Call number: 794.82 KIN] (1).
|
|
42.
|
3d Game Engine Design : a practical approach to real-time computer graphics
by Eberly, David H. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.66 EBE] (2).
|
|
43.
|
Art of game design : a book of lenses
by Schell, Jesse. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Elsevier/Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81536 SCH] (1).
|
|
44.
|
Networked graphics : building networked games and virtual environments
by Steed, Anthony | Oliveira, Manuel Fradinho. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Burlington: Morgan Kaufmann, 2010Availability: Items available for loan: [Call number: 794.81526 STE] (1).
|
|
45.
|
Game usability : advice from the experts for advancing the player experience
by Isbister, Katherine | Schaffer, Noah. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Burlington: Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81526 ISB] (1).
|
|
46.
|
Pervasive Games : Theory and Design
by Montola, Markus | Stenros, Jaakko | Waern, Annika. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Burlington: Morgan Kaufmann, 2009Availability: Items available for loan: [Call number: 004 MON] (1).
|
|
47.
|
Exploiting online games : cheating massively distributed systems
by Hoglund, Greg | McGraw, Gary. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Upper Saddle River: Addison-Wesley, 2008Availability: Items available for loan: [Call number: 005.8 HOG] (1).
|
|
48.
|
Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations
by Kolling, Michael. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Upper Saddle River: Prentice Hall, 2010Availability: Items available for loan: [Call number: 794.81526 KOL] (1).
|
|
49.
|
eGods : faith versus fantasy in computer gaming
by Bainbridge, William Sims. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Oxford University Press, 2013Availability: Items available for loan: [Call number: 794.81 BAI] (1).
|
|
50.
|
Digital illusion: Entertaining the future With high technology
by Dodsworth, Clark. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Addison-Wesley, 1998Availability: Items available for loan: [Call number: 794.816 DOD] (1).
|
|
51.
|
Synthetic worlds : the business and culture of online games
by Castronova, Edward. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Chicago: University of Chicago Press, 2005Availability: Items available for loan: [Call number: 794.814678 CAS] (1).
|
|
52.
|
Man, play, and games
by Caillois, Roger | Barash, Meyer. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Urbana: University of Illinois Press, 2001Availability: Items available for loan: [Call number: 306.487 CAI] (1).
|
|
53.
|
Ethics of computer games
by Sicart, Miguel. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2009Availability: Items available for loan: [Call number: 175 SIC] (1).
|
|
54.
|
Expressive processing : digital fictions, computer games, and software studies
by Wardrip-Fruin, Noah. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2009Availability: Items available for loan: [Call number: 006.7 WAR] (1).
|
|
55.
|
Persuasive games : the expressive power of videogames
by Bogost, Ian. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2007Availability: Items available for loan: [Call number: 794.8 BOG] (1).
|
|
56.
|
Cheating : gaining advantage in videogames
by Consalvo, Mia. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2007Availability: Items available for loan: [Call number: 794.8 CON] (1).
|
|
57.
|
Digital culture, play, and identity : a world of warcraft reader
by Rettberg, Jill Walker | Corneliussen, Hilde. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2008Availability: Items available for loan: [Call number: 794.8 COR] (1).
|
|
58.
|
Second person : role-playing and story in games and playable media
by Wardrip-Fruin, Noah | Harrigan, Pat. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2007Availability: Items available for loan: [Call number: 793.932 HAR] (1).
|
|
59.
|
Half-real : video games between real rules and fictional worlds
by Juul, Jesper. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2005Availability: Items available for loan: [Call number: 794.8 JUU] (1).
|
|
60.
|
Augmented learning : research and design of mobile educational games
by Klopfer, Eric. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2008Availability: Items available for loan: [Call number: 371.337 KLO] (1).
|