41. Dungeons and dreamers : the rise of computer game culture from geek to chic

by Borland, John | King, Brad.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: McGraw-Hill, 2003Availability: Items available for loan: [Call number: 794.82 KIN] (1).
42. 3d Game Engine Design : a practical approach to real-time computer graphics

by Eberly, David H.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.66 EBE] (2).
43. Art of game design : a book of lenses

by Schell, Jesse.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Elsevier/Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81536 SCH] (1).
44. Networked graphics : building networked games and virtual environments

by Steed, Anthony | Oliveira, Manuel Fradinho.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Burlington: Morgan Kaufmann, 2010Availability: Items available for loan: [Call number: 794.81526 STE] (1).
45. Game usability : advice from the experts for advancing the player experience

by Isbister, Katherine | Schaffer, Noah.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Burlington: Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81526 ISB] (1).
46. Pervasive Games : Theory and Design

by Montola, Markus | Stenros, Jaakko | Waern, Annika.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Burlington: Morgan Kaufmann, 2009Availability: Items available for loan: [Call number: 004 MON] (1).
47. Exploiting online games : cheating massively distributed systems

by Hoglund, Greg | McGraw, Gary.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River: Addison-Wesley, 2008Availability: Items available for loan: [Call number: 005.8 HOG] (1).
48. Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations

by Kolling, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River: Prentice Hall, 2010Availability: Items available for loan: [Call number: 794.81526 KOL] (1).
49. eGods : faith versus fantasy in computer gaming

by Bainbridge, William Sims.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Oxford University Press, 2013Availability: Items available for loan: [Call number: 794.81 BAI] (1).
50. Digital illusion: Entertaining the future With high technology

by Dodsworth, Clark.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Addison-Wesley, 1998Availability: Items available for loan: [Call number: 794.816 DOD] (1).
51. Synthetic worlds : the business and culture of online games

by Castronova, Edward.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Chicago: University of Chicago Press, 2005Availability: Items available for loan: [Call number: 794.814678 CAS] (1).
52. Man, play, and games

by Caillois, Roger | Barash, Meyer.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Urbana: University of Illinois Press, 2001Availability: Items available for loan: [Call number: 306.487 CAI] (1).
53. Ethics of computer games

by Sicart, Miguel.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2009Availability: Items available for loan: [Call number: 175 SIC] (1).
54. Expressive processing : digital fictions, computer games, and software studies

by Wardrip-Fruin, Noah.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2009Availability: Items available for loan: [Call number: 006.7 WAR] (1).
55. Persuasive games : the expressive power of videogames

by Bogost, Ian.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2007Availability: Items available for loan: [Call number: 794.8 BOG] (1).
56. Cheating : gaining advantage in videogames

by Consalvo, Mia.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2007Availability: Items available for loan: [Call number: 794.8 CON] (1).
57. Digital culture, play, and identity : a world of warcraft reader

by Rettberg, Jill Walker | Corneliussen, Hilde.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2008Availability: Items available for loan: [Call number: 794.8 COR] (1).
58. Second person : role-playing and story in games and playable media

by Wardrip-Fruin, Noah | Harrigan, Pat.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2007Availability: Items available for loan: [Call number: 793.932 HAR] (1).
59. Half-real : video games between real rules and fictional worlds

by Juul, Jesper.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2005Availability: Items available for loan: [Call number: 794.8 JUU] (1).
60. Augmented learning : research and design of mobile educational games

by Klopfer, Eric.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2008Availability: Items available for loan: [Call number: 371.337 KLO] (1).

Powered by Koha