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1.
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Game development essentials : an introduction
by Novak, Jeannie. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Australia: Thomson Delmar Learning, 2005Availability: Items available for loan: [Call number: 794.8165 NOV] (2).
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2.
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C# and game programming : a beginner's guide
by Buono, Salvatore A. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 005.133 BUO] (2).
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3.
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Game audio programming
by Boer, James. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: Charles River Media, 2002Availability: Items available for loan: [Call number: 794.8165 BOE] (2).
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4.
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Animating real-time game characters
by Steed, Paul. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Hingham: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.815 STE] (2).
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5.
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Software engineering for game developers
by Flynt, John P | Salem, Omar. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.81526 FLY] (2).
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6.
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Beginning game level design
by Feil, John | Scattergood, Marc. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.81526 FEI] (2).
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7.
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Inside 3D studio max 3 : modeling, materials and rendering
by Boardman, Ted | Hubbell, Jeremy. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New Delhi: Techmedia, 1999Availability: Items available for loan: [Call number: 003 BOA] (6).
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8.
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Game physics
by Eberly, David H. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco: Morgan Kaufmann, 2005Availability: Items available for loan: [Call number: 794.81526 EBE] (2).
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9.
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3d Game Engine Design : a practical approach to real-time computer graphics
by Eberly, David H. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.66 EBE] (2).
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10.
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Maya studio projects : game environments and props
by McKinley, Michael. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 006.696 MCK] (2).
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11.
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Mastering unreal technology. Volume 1, introduction to level design with unreal engine 3
by Busby, Jason | Parrish, Zak | Wilson, Jeff. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis: Sams Publishing, 2010Availability: Items available for loan: [Call number: 794.81526 BUS] (2).
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12.
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Game maker's companion : game development
by Habgood, Jacob | Crossley, Kevin | Nielsen, Nana | Rijks, Martin. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Apress, 2010Availability: Items available for loan: [Call number: 794.81526 HAB] (2).
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13.
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Game programmer's guide to Torque : under the hood of the Torque Game Engine
by Maurina, Edward F. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 MAU] (2).
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14.
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Game maker's apprentice : game development for beginners
by Habgood, Jacob | Overmars, Mark. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: Apress, 2012Availability: Items available for loan: [Call number: 794.81536 HAB] (2).
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15.
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Game production handbook
by Chandler, Heather Maxwell. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Hingham: Infinity Science Press, 2009Availability: Items available for loan: [Call number: 794.81526 CHA] (2).
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16.
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Advanced game development with programmable graphics hardware
by Watt, Alan | Policarpo, Fabio. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794.8151 WAT] (2).
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17.
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Mathematics for game developers
by Tremblay, Christopher. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 004.0151 TRE] (2).
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18.
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Beginning game graphics
by Evry, Harry J. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.8166 EVR] (2).
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19.
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Learn Ruby the hard way : a simple and idiomatic introduction to the imaginative world of computational thinking with code
by Shaw, Zed A. Edition: 3rd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Harlow Addison-Wesley 2015Availability: Items available for loan: [Call number: 005.117 SHA] (2).
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