1. Game development essentials : an introduction

by Novak, Jeannie.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Australia: Thomson Delmar Learning, 2005Availability: Items available for loan: [Call number: 794.8165 NOV] (2).
2. C# and game programming : a beginner's guide

by Buono, Salvatore A.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 005.133 BUO] (2).
3. Game audio programming

by Boer, James.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Media, 2002Availability: Items available for loan: [Call number: 794.8165 BOE] (2).
4. Animating real-time game characters

by Steed, Paul.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hingham: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.815 STE] (2).
5. Software engineering for game developers

by Flynt, John P | Salem, Omar.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.81526 FLY] (2).
6. Beginning game level design

by Feil, John | Scattergood, Marc.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.81526 FEI] (2).
7. Inside 3D studio max 3 : modeling, materials and rendering

by Boardman, Ted | Hubbell, Jeremy.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New Delhi: Techmedia, 1999Availability: Items available for loan: [Call number: 003 BOA] (6).
8. Game physics

by Eberly, David H.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 2005Availability: Items available for loan: [Call number: 794.81526 EBE] (2).
9. 3d Game Engine Design : a practical approach to real-time computer graphics

by Eberly, David H.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.66 EBE] (2).
10. Maya studio projects : game environments and props

by McKinley, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley, 2010Availability: Items available for loan: [Call number: 006.696 MCK] (2).
11. Mastering unreal technology. Volume 1, introduction to level design with unreal engine 3

by Busby, Jason | Parrish, Zak | Wilson, Jeff.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Sams Publishing, 2010Availability: Items available for loan: [Call number: 794.81526 BUS] (2).
12. Game maker's companion : game development

by Habgood, Jacob | Crossley, Kevin | Nielsen, Nana | Rijks, Martin.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Apress, 2010Availability: Items available for loan: [Call number: 794.81526 HAB] (2).
13. Game programmer's guide to Torque : under the hood of the Torque Game Engine

by Maurina, Edward F.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 MAU] (2).
14. Game maker's apprentice : game development for beginners

by Habgood, Jacob | Overmars, Mark.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: Apress, 2012Availability: Items available for loan: [Call number: 794.81536 HAB] (2).
15. Game production handbook

by Chandler, Heather Maxwell.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hingham: Infinity Science Press, 2009Availability: Items available for loan: [Call number: 794.81526 CHA] (2).
16. Advanced game development with programmable graphics hardware

by Watt, Alan | Policarpo, Fabio.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794.8151 WAT] (2).
17. Mathematics for game developers

by Tremblay, Christopher.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 004.0151 TRE] (2).
18. Beginning game graphics

by Evry, Harry J.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.8166 EVR] (2).
19. Learn Ruby the hard way : a simple and idiomatic introduction to the imaginative world of computational thinking with code

by Shaw, Zed A.

Edition: 3rd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Harlow Addison-Wesley 2015Availability: Items available for loan: [Call number: 005.117 SHA] (2).

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