1. Pyramid algorithms : a dynamic programming approach to curves and surfaces for geometric modeling

by Goldman, Ron.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2002Availability: Items available for loan: [Call number: 006.6 GOL] (1).
2. Advanced graphics programming using open GL

by McReynolds, Tom | Blythe, David.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2005Availability: Items available for loan: [Call number: 006.6 MCR] (1).
3. Non-photorealistic computer graphics : modeling, rendering, and animation

by Strothotte, Thomas | Schlechtweg, Stefan.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2002Availability: Items available for loan: [Call number: 006.6 STR] (1).
4. Complete maya programming : an extensive guide to MEL and the C++ API

by Gould, David A. D.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 2003Availability: Items available for loan: [Call number: 006.696 GOU] (1).
5. Complete Maya programming. Volume 2 : an in-depth guide to 3D fundamentals, geometry and modeling

by Gould, David A. D.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2005Availability: Items available for loan: [Call number: 006.696 GOU] (1).
6. MEL scripting for Maya animators

by Kazmier, Chris | Osterburg, Stephan | Wilkins, Mark R.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2005Availability: Items available for loan: [Call number: 006.696 WIL] (1).
7. Digital modeling of material appearance

by Dorsey, Julie | Rushmeier, Holly E | Sillion, Francois X.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Burlington: Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 006.6 DOR] (1).
8. Point-based graphics

by Gross, Markus | Pfister, Hanspeter.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.6 GRO] (2).
9. Mobile 3D graphics : with OpenGL ES and M3G

by Pulli, Kari.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Elsevier, 2008Availability: Items available for loan: [Call number: 006.686 PUL] (1).
10. High dynamic range imaging : acquisition, display, and image-based lighting

by Reinhard, Erik.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Burlington: Morgan Kaufmann, 2010Availability: Items available for loan: [Call number: 771 REI] (1).
11. Geometric algebra for computer science : an object-oriented approach to geometry

by Dorst, Leo | Fontijne, Daniel | Mann, Stephen.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Burlington: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.60151257 DOR] (1).
12. High dynamic range imaging : acquisition, display and image-based lighting

by Reinhard, Erik.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 2005Availability: Items available for loan: [Call number: 621.367 REI] (2).
13. Understanding virtual reality : interface, application, and design

by Craig, Alan B | Sherman, William R.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2003Availability: Items available for loan: [Call number: 004.019 SHE] (1).
14. Level of detail for 3D graphics

by Luebke, David P.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Morgan Kaufmann, 2003Availability: Items available for loan: [Call number: 006.693 LUE] (1).
15. Real-time shader programming : covering directX 9.0

by Fosner, Ron.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 2003Availability: Items available for loan: [Call number: 005.273 FOS] (2).
16. Texturing and modeling : a procedural approach

by Ebert, David S.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 2003Availability: Items available for loan: [Call number: 006.66 EBE] (1).
17. Digital geometry : geometric methods for digital picture analysis

by Klette, Reinhard | Rosenfeld, Azriel.

Publisher: San Francisco Morgan Kaufmann 2004Availability: Items available for loan: [Call number: 006.6 KLE] (1).
18. Curves and surfaces for CAGD : a practical guide

by Farin, Gerald.

Edition: 5th ed. Publisher: San Francisco : Morgan Kaufmann, 2002Availability: Items available for loan: [Call number: 516.3520285 FAR] (1).

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