1. Digital culture, play, and identity : a world of warcraft reader

by Rettberg, Jill Walker | Corneliussen, Hilde.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2008Availability: Items available for loan: [Call number: 794.8 COR] (1).
2. Pattern language for game design

by Barney, Christopher.

Publisher: Boca Raton : CRC Press, 2021Availability: Items available for loan: [Call number: 794.81 BAR] (1).
3. Art of failure : an essay on the pain of playing video games

by Juul, Jesper.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge : MIT Press, 2016Availability: Items available for loan: [Call number: 794.8 JUU] (1).
4. Star worlds : freedom versus control in online gameworlds

by Bainbridge, William Sims.

Publisher: Ann Arbor : University of Michigan Press, 2016Availability: Items available for loan: [Call number: 794.8 BAI] (1).

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