1. Computer simulation : a practical perspective

by Mchaney, Roger.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Diego: Academic Press, 1991Availability: Items available for loan: [Call number: 003.3 MCH] (1).
2. Learning to program with alice

by Cooper, Stephen | Dann, Wanda | Pausch, Randy.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River: Prentice Hall, 2006Availability: Items available for loan: [Call number: 006.6 DAN] (2).
3. Real-time 3D character animation with visual C++

by Lever, Nik.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Oxford: Focal Press, 2002Availability: Items available for loan: [Call number: 006.696 LEV] (2).
4. Animation : the mechanics of motion

by Webster, Chris.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Oxford: Focal Press, 2005Availability: Items available for loan: [Call number: 778.5347 WEB] (2).
5. Guide to computer animation

by Kuperberg, Marcia.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Oxford: Focal Press, 2002Availability: Items available for loan: [Call number: 006.696 KUP] (1).
6. Timing for animation

by Whitaker, Harold | Halas, John.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Oxford: Focal Press, 2002Availability: Items available for loan: [Call number: 778.5347 WHI] (1).
7. 3-D Human modeling and animation

by Ratner, Peter.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New Jersey: John Wiley & Sons, 2003Availability: Items available for loan: [Call number: 006.696 RAT] (2).
8. animation book : a complete guide to animated filmmaking--from flip-books to sound cartoons to 3-D animation

by Laybourne, Kit.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Three Rivers Press, 1998Availability: Items available for loan: [Call number: 778.5347 LAY] (1).
9. Animator's survival kit : a manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators

by Williams, Richard.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: Faber and Faber, 2001Availability: Items available for loan: [Call number: 778.5347 WIL] (2).
10. Inside Maya 5

by Adams, Mark | Miller, Erick | Sims, Max.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: New Riders, 2004Availability: Items available for loan: [Call number: 006.696 SIM] (2).
11. Maya character creation : modeling and animation controls

by Maraffi, Chris.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: New Riders, 2003Availability: Items available for loan: [Call number: 006.696 MAR] (1).
12. Inside 3ds max 7

by Anzovin, Steve | Banney, Sean.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2005Availability: Items available for loan: [Call number: 006.696 BAN] (1).
13. Creating the art of the game

by Omernick, Matthew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2004Availability: Items available for loan: [Call number: 794.8166 OME] (1).
14. Complete animation course : the principles, practice, and techniques of successful animation

by Patmore, Chris.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Barron's, 2003Availability: Items available for loan: [Call number: 778.52347 PAT] (1).
15. Complete maya programming : an extensive guide to MEL and the C++ API

by Gould, David A. D.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 2003Availability: Items available for loan: [Call number: 006.696 GOU] (1).
16. Computer facial animation

by Parke, Frederick I | Waters, Keith.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 1996Availability: Items available for loan: [Call number: 006.6 PAR] (1).
17. Cloth modeling and animation

by Breen, David E | House, Donald H.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Natick: A K Peters, 2000Availability: Items available for loan: [Call number: 006.696 HOU] (1).
18. AI for games and animation : a cognitive modeling approach

by Funge, John David.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 1999Availability: Items available for loan: [Call number: 794.8163 FUN] (1).
19. Practical algorithms for 3D computer graphics

by Ferguson, R. Stuart.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Natick: A K Peters, 2001Availability: Items available for loan: [Call number: 006.69 FER] (2).
20. Maya feature creature creations

by Palamar, Todd.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Media, 2002Availability: Items available for loan: [Call number: 006.69 PAL] (2).

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