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1.
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Computer simulation : a practical perspective
by Mchaney, Roger. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Diego: Academic Press, 1991Availability: Items available for loan: [Call number: 003.3 MCH] (1).
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2.
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Learning to program with alice
by Cooper, Stephen | Dann, Wanda | Pausch, Randy. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Upper Saddle River: Prentice Hall, 2006Availability: Items available for loan: [Call number: 006.6 DAN] (2).
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3.
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Real-time 3D character animation with visual C++
by Lever, Nik. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Oxford: Focal Press, 2002Availability: Items available for loan: [Call number: 006.696 LEV] (2).
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4.
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Animation : the mechanics of motion
by Webster, Chris. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Oxford: Focal Press, 2005Availability: Items available for loan: [Call number: 778.5347 WEB] (2).
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5.
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Guide to computer animation
by Kuperberg, Marcia. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Oxford: Focal Press, 2002Availability: Items available for loan: [Call number: 006.696 KUP] (1).
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6.
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Timing for animation
by Whitaker, Harold | Halas, John. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Oxford: Focal Press, 2002Availability: Items available for loan: [Call number: 778.5347 WHI] (1).
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7.
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3-D Human modeling and animation
by Ratner, Peter. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New Jersey: John Wiley & Sons, 2003Availability: Items available for loan: [Call number: 006.696 RAT] (2).
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8.
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animation book : a complete guide to animated filmmaking--from flip-books to sound cartoons to 3-D animation
by Laybourne, Kit. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Three Rivers Press, 1998Availability: Items available for loan: [Call number: 778.5347 LAY] (1).
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9.
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Animator's survival kit : a manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators
by Williams, Richard. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: London: Faber and Faber, 2001Availability: Items available for loan: [Call number: 778.5347 WIL] (2).
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10.
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Inside Maya 5
by Adams, Mark | Miller, Erick | Sims, Max. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis: New Riders, 2004Availability: Items available for loan: [Call number: 006.696 SIM] (2).
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11.
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Maya character creation : modeling and animation controls
by Maraffi, Chris. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: New Riders, 2003Availability: Items available for loan: [Call number: 006.696 MAR] (1).
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12.
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Inside 3ds max 7
by Anzovin, Steve | Banney, Sean. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: New Riders, 2005Availability: Items available for loan: [Call number: 006.696 BAN] (1).
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13.
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Creating the art of the game
by Omernick, Matthew. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: New Riders, 2004Availability: Items available for loan: [Call number: 794.8166 OME] (1).
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14.
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Complete animation course : the principles, practice, and techniques of successful animation
by Patmore, Chris. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Barron's, 2003Availability: Items available for loan: [Call number: 778.52347 PAT] (1).
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15.
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Complete maya programming : an extensive guide to MEL and the C++ API
by Gould, David A. D. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco: Morgan Kaufmann, 2003Availability: Items available for loan: [Call number: 006.696 GOU] (1).
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16.
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Computer facial animation
by Parke, Frederick I | Waters, Keith. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 1996Availability: Items available for loan: [Call number: 006.6 PAR] (1).
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17.
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Cloth modeling and animation
by Breen, David E | House, Donald H. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Natick: A K Peters, 2000Availability: Items available for loan: [Call number: 006.696 HOU] (1).
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18.
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AI for games and animation : a cognitive modeling approach
by Funge, John David. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: A K Peters, 1999Availability: Items available for loan: [Call number: 794.8163 FUN] (1).
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19.
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Practical algorithms for 3D computer graphics
by Ferguson, R. Stuart. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Natick: A K Peters, 2001Availability: Items available for loan: [Call number: 006.69 FER] (2).
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20.
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Maya feature creature creations
by Palamar, Todd. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: Charles River Media, 2002Availability: Items available for loan: [Call number: 006.69 PAL] (2).
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