1. Learning to program with alice

by Cooper, Stephen | Dann, Wanda | Pausch, Randy.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River: Prentice Hall, 2006Availability: Items available for loan: [Call number: 006.6 DAN] (2).
2. Real-time 3D character animation with visual C++

by Lever, Nik.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Oxford: Focal Press, 2002Availability: Items available for loan: [Call number: 006.696 LEV] (2).
3. Guide to computer animation

by Kuperberg, Marcia.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Oxford: Focal Press, 2002Availability: Items available for loan: [Call number: 006.696 KUP] (1).
4. 3-D Human modeling and animation

by Ratner, Peter.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New Jersey: John Wiley & Sons, 2003Availability: Items available for loan: [Call number: 006.696 RAT] (2).
5. Inside Maya 5

by Adams, Mark | Miller, Erick | Sims, Max.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: New Riders, 2004Availability: Items available for loan: [Call number: 006.696 SIM] (2).
6. Maya character creation : modeling and animation controls

by Maraffi, Chris.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: New Riders, 2003Availability: Items available for loan: [Call number: 006.696 MAR] (1).
7. Inside 3ds max 7

by Anzovin, Steve | Banney, Sean.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2005Availability: Items available for loan: [Call number: 006.696 BAN] (1).
8. Creating the art of the game

by Omernick, Matthew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2004Availability: Items available for loan: [Call number: 794.8166 OME] (1).
9. Complete maya programming : an extensive guide to MEL and the C++ API

by Gould, David A. D.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 2003Availability: Items available for loan: [Call number: 006.696 GOU] (1).
10. Computer facial animation

by Parke, Frederick I | Waters, Keith.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 1996Availability: Items available for loan: [Call number: 006.6 PAR] (1).
11. Cloth modeling and animation

by Breen, David E | House, Donald H.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Natick: A K Peters, 2000Availability: Items available for loan: [Call number: 006.696 HOU] (1).
12. AI for games and animation : a cognitive modeling approach

by Funge, John David.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 1999Availability: Items available for loan: [Call number: 794.8163 FUN] (1).
13. Practical algorithms for 3D computer graphics

by Ferguson, R. Stuart.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Natick: A K Peters, 2001Availability: Items available for loan: [Call number: 006.69 FER] (2).
14. Maya feature creature creations

by Palamar, Todd.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Media, 2002Availability: Items available for loan: [Call number: 006.69 PAL] (2).
15. Animating real-time game characters

by Steed, Paul.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hingham: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.815 STE] (2).
16. Flash cartoon animation : learn from the pros

by Peaty, Kevin | Kirkpatrick, Glenn.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: Friends of ED, 2002Availability: Items available for loan: [Call number: 741.58 PEA] (1).
17. Maya 6 revealed

by Murdock, Kelly L.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 006.696 MUR] (1).
18. Essential computer animation fast: How to understand the techniques and potential of computer animation

by Vince, John.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: Springer-Verlag, 2000Availability: Items available for loan: [Call number: 006.696 VIN] (1).
19. Maya manual

by Lavender, Dan.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: Springer-Verlag, 2003Availability: Items available for loan: [Call number: 006.696 LAV] (1).
20. Art of Maya

by Brown, Tim H.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Toronto: Sybex, 2002Availability: Items available for loan: [Call number: 006.696 BRO] (2).

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