1. Game design reader : a rules of play anthology

by Salen, Katie | Salen, Katie | Salen, Katie | Zimerman, Eric | Zimerman, Eric.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.81536 SAL] (1).
2. Game development essentials : an introduction

by Novak, Jeannie.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Australia: Thomson Delmar Learning, 2005Availability: Items available for loan: [Call number: 794.8165 NOV] (2).
3. Game design workshop : designing, prototyping and playtesting games

by Fullerton, Tracy | Hoffman, Steven | Swain, Christopher.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: CMP Books, 2004Availability: Items available for loan: [Call number: 794.8 FUL] (1).
4. Animating real-time game characters

by Steed, Paul.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hingham: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.815 STE] (2).
5. Beginning game level design

by Feil, John | Scattergood, Marc.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.81526 FEI] (2).
6. Andrew Rollings and Ernest Adams on game design

by Adams, Ernest | Rolling, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2003Availability: Items available for loan: [Call number: 794.81536 ROL] (1).
7. Art of game design : a book of lenses

by Schell, Jesse.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Elsevier/Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81536 SCH] (1).
8. Game usability : advice from the experts for advancing the player experience

by Isbister, Katherine | Schaffer, Noah.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Burlington: Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81526 ISB] (1).
9. Rules of Play : Game Design Fundamentals.

by Zimmerman, Eric | Salen, Katie.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2004Availability: Items available for loan: [Call number: 794.81526 SAL] (1).
10. Fundamentals of game design

by Adams, Ernest.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2010Availability: Items available for loan: [Call number: 794.81 ADA] (1).
11. Game artist's guide to Maya

by Mckinley, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Sybex, 2005Availability: Items available for loan: [Call number: 794.816696 MCK] (1).
12. Design and use of serious games

by Kankaanranta, Marja | Neittaanmaki, Pekka.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 794.8 KAN] (1).
13. Game maker's companion : game development

by Habgood, Jacob | Crossley, Kevin | Nielsen, Nana | Rijks, Martin.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Apress, 2010Availability: Items available for loan: [Call number: 794.81526 HAB] (2).
14. Game design theory : a new philosophy for understanding games

by Burgun, Keith.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: CRC Press, 2012Availability: Items available for loan: [Call number: 794.81536 BUR] (1).
15. Game design : from blue sky to green light

by Todd, Deborah.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2007Availability: Items available for loan: [Call number: 794.81536 TOD] (1).
16. Evaluating user experience in games : concepts and methods

by Bernhaupt, Regina.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: Springer, 2010Availability: Items available for loan: [Call number: 794.81536 BER] (1).
17. 3D online multimedia & games : processing, transmission and visualization

by Cheng, Irene.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hackensack: World Scientific, 2008Availability: Items available for loan: [Call number: 794.8167 CHE] (1).
18. Unit operations : an approach to videogame criticism

by Bogost, Ian.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.8 BOG] (1).
19. Beginning game graphics

by Evry, Harry J.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.8166 EVR] (2).
20. How Pac-Man eats

by Wardrip-Fruin, Noah.

Publisher: Cambridge : MIT Press, 2020Availability: Items available for loan: [Call number: 794.8 WAR] (1).

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