1. Game design reader : a rules of play anthology

by Salen, Katie | Salen, Katie | Salen, Katie | Zimerman, Eric | Zimerman, Eric.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.81536 SAL] (1).
2. Networking and online games : understanding and engineering multiplayer Internet games

by Armitage, Grenville | Branch, Philip | Claypool, Mark.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hoboken: John Wiley & Sons, 2006Availability: Items available for loan: [Call number: 794.81526 ARM] (1).
3. Game development essentials : an introduction

by Novak, Jeannie.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Australia: Thomson Delmar Learning, 2005Availability: Items available for loan: [Call number: 794.8165 NOV] (2).
4. AI for games and animation : a cognitive modeling approach

by Funge, John David.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 1999Availability: Items available for loan: [Call number: 794.8163 FUN] (1).
5. C# and game programming : a beginner's guide

by Buono, Salvatore A.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 005.133 BUO] (2).
6. Game design workshop : designing, prototyping and playtesting games

by Fullerton, Tracy | Hoffman, Steven | Swain, Christopher.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: CMP Books, 2004Availability: Items available for loan: [Call number: 794.8 FUL] (1).
7. Game audio programming

by Boer, James.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Media, 2002Availability: Items available for loan: [Call number: 794.8165 BOE] (2).
8. Mathematics for 3D game programming and computer graphics

by Lengyel, Eric.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.816693 LEN] (1).
9. Massively multiplayer game development 2

by Alexander, Thor.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Books, 2005Availability: Items available for loan: [Call number: 794.81526 ALE] (1).
10. Software engineering for game developers

by Flynt, John P | Salem, Omar.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.81526 FLY] (2).
11. Game design

by Bates, Bob.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 794.81 BAT] (1).
12. Andrew Rollings and Ernest Adams on game design

by Adams, Ernest | Rolling, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2003Availability: Items available for loan: [Call number: 794.81536 ROL] (1).
13. Game physics

by Eberly, David H.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 2005Availability: Items available for loan: [Call number: 794.81526 EBE] (2).
14. Algorithms and networking for computer games

by Smed, Jouni | Hakonen, Harri.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Chichester: John Wiley & Sons, 2006Availability: Items available for loan: [Call number: 794.81526 SME] (1).
15. 3d Game Engine Design : a practical approach to real-time computer graphics

by Eberly, David H.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.66 EBE] (2).
16. Networked graphics : building networked games and virtual environments

by Steed, Anthony | Oliveira, Manuel Fradinho.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Burlington: Morgan Kaufmann, 2010Availability: Items available for loan: [Call number: 794.81526 STE] (1).
17. Game usability : advice from the experts for advancing the player experience

by Isbister, Katherine | Schaffer, Noah.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Burlington: Morgan Kaufmann, 2008Availability: Items available for loan: [Call number: 794.81526 ISB] (1).
18. Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations

by Kolling, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River: Prentice Hall, 2010Availability: Items available for loan: [Call number: 794.81526 KOL] (1).
19. Digital illusion: Entertaining the future With high technology

by Dodsworth, Clark.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Addison-Wesley, 1998Availability: Items available for loan: [Call number: 794.816 DOD] (1).
20. Rules of Play : Game Design Fundamentals.

by Zimmerman, Eric | Salen, Katie.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2004Availability: Items available for loan: [Call number: 794.81526 SAL] (1).

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