1. Handbook of computer game studies

by Goldstein, Jeffrey | Raessens, Joost.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2005Availability: Items available for loan: [Call number: 794.8 RAE] (1).
2. Game design reader : a rules of play anthology

by Salen, Katie | Salen, Katie | Salen, Katie | Zimerman, Eric | Zimerman, Eric.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.81536 SAL] (1).
3. From Barbie to Mortal Kombat : gender and computer games

by Cassell, Justine | Jenkins, Henry.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: MIT Press, 1999Availability: Items available for loan: [Call number: 306.487 CAS] (1).
4. Networking and online games : understanding and engineering multiplayer Internet games

by Armitage, Grenville | Branch, Philip | Claypool, Mark.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hoboken: John Wiley & Sons, 2006Availability: Items available for loan: [Call number: 794.81526 ARM] (1).
5. Understanding Data Communications and Networks

by Shay, William A.

Edition: 3rd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Australia: Thomson, 2004Availability: Items available for loan: [Call number: 004.6 SHA] (1).
6. Game development essentials : an introduction

by Novak, Jeannie.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Australia: Thomson Delmar Learning, 2005Availability: Items available for loan: [Call number: 794.8165 NOV] (2).
7. AI for games and animation : a cognitive modeling approach

by Funge, John David.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 1999Availability: Items available for loan: [Call number: 794.8163 FUN] (1).
8. C# and game programming : a beginner's guide

by Buono, Salvatore A.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 005.133 BUO] (2).
9. Game design workshop : designing, prototyping and playtesting games

by Fullerton, Tracy | Hoffman, Steven | Swain, Christopher.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: CMP Books, 2004Availability: Items available for loan: [Call number: 794.8 FUL] (1).
10. Game audio programming

by Boer, James.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Media, 2002Availability: Items available for loan: [Call number: 794.8165 BOE] (2).
11. Animating real-time game characters

by Steed, Paul.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hingham: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.815 STE] (2).
12. Mathematics for 3D game programming and computer graphics

by Lengyel, Eric.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.816693 LEN] (1).
13. Massively multiplayer game development 2

by Alexander, Thor.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Books, 2005Availability: Items available for loan: [Call number: 794.81526 ALE] (1).
14. Software engineering for game developers

by Flynt, John P | Salem, Omar.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.81526 FLY] (2).
15. Beginning game level design

by Feil, John | Scattergood, Marc.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.81526 FEI] (2).
16. Game design

by Bates, Bob.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 794.81 BAT] (1).
17. Andrew Rollings and Ernest Adams on game design

by Adams, Ernest | Rolling, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2003Availability: Items available for loan: [Call number: 794.81536 ROL] (1).
18. Game physics

by Eberly, David H.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 2005Availability: Items available for loan: [Call number: 794.81526 EBE] (2).
19. Algorithms and networking for computer games

by Smed, Jouni | Hakonen, Harri.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Chichester: John Wiley & Sons, 2006Availability: Items available for loan: [Call number: 794.81526 SME] (1).
20. Dungeons and dreamers : the rise of computer game culture from geek to chic

by Borland, John | King, Brad.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: McGraw-Hill, 2003Availability: Items available for loan: [Call number: 794.82 KIN] (1).

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