1. Tao of Cricket

by Nandy, Ashish.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New Delhi: Oxford University Press, 2000Availability: Items available for loan: [Call number: 796.358 NAN] (1).
2. Handbook of computer game studies

by Goldstein, Jeffrey | Raessens, Joost.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2005Availability: Items available for loan: [Call number: 794.8 RAE] (1).
3. Game design reader : a rules of play anthology

by Salen, Katie | Salen, Katie | Salen, Katie | Zimerman, Eric | Zimerman, Eric.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.81536 SAL] (1).
4. From Barbie to Mortal Kombat : gender and computer games

by Cassell, Justine | Jenkins, Henry.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: MIT Press, 1999Availability: Items available for loan: [Call number: 306.487 CAS] (1).
5. Networking and online games : understanding and engineering multiplayer Internet games

by Armitage, Grenville | Branch, Philip | Claypool, Mark.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hoboken: John Wiley & Sons, 2006Availability: Items available for loan: [Call number: 794.81526 ARM] (1).
6. Two-person game theory

by Rapoport, Anatol.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Mineola: Dover Publications, 1999Availability: Items available for loan: [Call number: 519.3 RAP] (1).
7. Understanding Data Communications and Networks

by Shay, William A.

Edition: 3rd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Australia: Thomson, 2004Availability: Items available for loan: [Call number: 004.6 SHA] (1).
8. Complete chess player

by Reinfeld, Fred.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Fireside Book, 1953Availability: Items available for loan: [Call number: 794.12 REI] (1).
9. Creating the art of the game

by Omernick, Matthew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2004Availability: Items available for loan: [Call number: 794.8166 OME] (1).
10. H-Infinity optimal control and related minimax design problems : a dynamic game approach

by Basar, Tamer | Bernhard, Pierre.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Birkhauser, 1995Availability: Items available for loan: [Call number: 629.8312 BAS] (1).
11. Stochastic and differential games : theory and numerical methods

by Bardi, Martino | Parthasarathy, T | Raghavan, T. E. S.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Birkhauser, 1999Availability: Items available for loan: [Call number: 519.3 BAR] (1).
12. Broadband entertainment : digital audio, video and gaming in your home

by Kipp, Scott.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Westminster: All Digital Inc, 2004Availability: Items available for loan: [Call number: 621.398 KIP] (1).
13. Game development essentials : an introduction

by Novak, Jeannie.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Australia: Thomson Delmar Learning, 2005Availability: Items available for loan: [Call number: 794.8165 NOV] (2).
14. AI for games and animation : a cognitive modeling approach

by Funge, John David.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 1999Availability: Items available for loan: [Call number: 794.8163 FUN] (1).
15. On Numbers and Games

by Conway, J. H.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: U.S.A.: A K Peters, 2001Availability: Items available for loan: [Call number: 519.3 CON] (1).
16. C# and game programming : a beginner's guide

by Buono, Salvatore A.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 005.133 BUO] (2).
17. Game design workshop : designing, prototyping and playtesting games

by Fullerton, Tracy | Hoffman, Steven | Swain, Christopher.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: CMP Books, 2004Availability: Items available for loan: [Call number: 794.8 FUL] (1).
18. Game audio programming

by Boer, James.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Media, 2002Availability: Items available for loan: [Call number: 794.8165 BOE] (2).
19. Animating real-time game characters

by Steed, Paul.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hingham: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.815 STE] (2).
20. Mathematics for 3D game programming and computer graphics

by Lengyel, Eric.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.816693 LEN] (1).

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