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1.
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Game design reader : a rules of play anthology
by Salen, Katie | Salen, Katie | Salen, Katie | Zimerman, Eric | Zimerman, Eric. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.81536 SAL] (1).
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2.
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Creating the art of the game
by Omernick, Matthew. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: New Riders, 2004Availability: Items available for loan: [Call number: 794.8166 OME] (1).
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3.
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Beginning game level design
by Feil, John | Scattergood, Marc. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.81526 FEI] (2).
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4.
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Ethics of computer games
by Sicart, Miguel. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2009Availability: Items available for loan: [Call number: 175 SIC] (1).
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5.
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Persuasive games : the expressive power of videogames
by Bogost, Ian. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2007Availability: Items available for loan: [Call number: 794.8 BOG] (1).
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6.
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Cheating : gaining advantage in videogames
by Consalvo, Mia. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2007Availability: Items available for loan: [Call number: 794.8 CON] (1).
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7.
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Half-real : video games between real rules and fictional worlds
by Juul, Jesper. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2005Availability: Items available for loan: [Call number: 794.8 JUU] (1).
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8.
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Ecology of games : connecting youth, games, and learning
by Salen, Katie. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2008Availability: Items available for loan: [Call number: 794.8 SAL] (1).
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9.
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Fundamentals of game design
by Adams, Ernest. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: New Riders, 2010Availability: Items available for loan: [Call number: 794.81 ADA] (1).
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10.
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Innovation and marketing in the video game industry
by Wesley, David | Barczak, Gloria. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Farnham: Gower, 2010Availability: Items available for loan: [Call number: 794.80688 WES] (1).
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11.
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Game artist's guide to Maya
by Mckinley, Michael. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco: Sybex, 2005Availability: Items available for loan: [Call number: 794.816696 MCK] (1).
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12.
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What video games have to teach us about learning and literacy
by Gee, James Paul. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Palgrave Macmillan, 2003Availability: Items available for loan: [Call number: 794.8019 GEE] (1).
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13.
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Game design theory : a new philosophy for understanding games
by Burgun, Keith. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: CRC Press, 2012Availability: Items available for loan: [Call number: 794.81536 BUR] (1).
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14.
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Writing for video game genres : from FPS to RPG
by Despain, Wendy. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2009Availability: Items available for loan: [Call number: 794.8 DES] (1).
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15.
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Mathematics education for a new era : video games as a medium for learning
by Devlin, Keith. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Natick: A K Peters, 2011Availability: Items available for loan: [Call number: 372.7 DEV] (1).
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16.
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Physics for game programmers
by Palmer, Grant. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Apress, 2005Availability: Items available for loan: [Call number: 794.81536 PAL] (1).
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17.
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Beginning game graphics
by Evry, Harry J. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.8166 EVR] (2).
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18.
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Simulating good and evil : the morality and politics of videogames
by Schulzke, Marcus. Publisher: New Brunswick : Rutgers University Press, 2020Availability: Items available for loan: [Call number: 794.801 SCH] (1).
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19.
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Playing nature : ecology in video games
by Chang, Alenda Y. Publisher: Minneapolis ; University of Minnesota Press, 2019Availability: Items available for loan: [Call number: 794.8 CHA] (1).
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20.
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Playing nature : ecology in video games
by Chang, Alenda Y. Publisher: Minneapolis ; University of Minnesota Press, 2019Availability: No items available
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