1. Game design reader : a rules of play anthology

by Salen, Katie | Salen, Katie | Salen, Katie | Zimerman, Eric | Zimerman, Eric.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.81536 SAL] (1).
2. Creating the art of the game

by Omernick, Matthew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2004Availability: Items available for loan: [Call number: 794.8166 OME] (1).
3. Beginning game level design

by Feil, John | Scattergood, Marc.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.81526 FEI] (2).
4. Ethics of computer games

by Sicart, Miguel.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2009Availability: Items available for loan: [Call number: 175 SIC] (1).
5. Persuasive games : the expressive power of videogames

by Bogost, Ian.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2007Availability: Items available for loan: [Call number: 794.8 BOG] (1).
6. Cheating : gaining advantage in videogames

by Consalvo, Mia.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2007Availability: Items available for loan: [Call number: 794.8 CON] (1).
7. Half-real : video games between real rules and fictional worlds

by Juul, Jesper.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2005Availability: Items available for loan: [Call number: 794.8 JUU] (1).
8. Ecology of games : connecting youth, games, and learning

by Salen, Katie.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2008Availability: Items available for loan: [Call number: 794.8 SAL] (1).
9. Fundamentals of game design

by Adams, Ernest.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2010Availability: Items available for loan: [Call number: 794.81 ADA] (1).
10. Innovation and marketing in the video game industry

by Wesley, David | Barczak, Gloria.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Farnham: Gower, 2010Availability: Items available for loan: [Call number: 794.80688 WES] (1).
11. Game artist's guide to Maya

by Mckinley, Michael.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Sybex, 2005Availability: Items available for loan: [Call number: 794.816696 MCK] (1).
12. What video games have to teach us about learning and literacy

by Gee, James Paul.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Palgrave Macmillan, 2003Availability: Items available for loan: [Call number: 794.8019 GEE] (1).
13. Game design theory : a new philosophy for understanding games

by Burgun, Keith.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: CRC Press, 2012Availability: Items available for loan: [Call number: 794.81536 BUR] (1).
14. Writing for video game genres : from FPS to RPG

by Despain, Wendy.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2009Availability: Items available for loan: [Call number: 794.8 DES] (1).
15. Mathematics education for a new era : video games as a medium for learning

by Devlin, Keith.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Natick: A K Peters, 2011Availability: Items available for loan: [Call number: 372.7 DEV] (1).
16. Physics for game programmers

by Palmer, Grant.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Apress, 2005Availability: Items available for loan: [Call number: 794.81536 PAL] (1).
17. Beginning game graphics

by Evry, Harry J.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.8166 EVR] (2).
18. Simulating good and evil : the morality and politics of videogames

by Schulzke, Marcus.

Publisher: New Brunswick : Rutgers University Press, 2020Availability: Items available for loan: [Call number: 794.801 SCH] (1).
19. Playing nature : ecology in video games

by Chang, Alenda Y.

Publisher: Minneapolis ; University of Minnesota Press, 2019Availability: Items available for loan: [Call number: 794.8 CHA] (1).
20. Playing nature : ecology in video games

by Chang, Alenda Y.

Publisher: Minneapolis ; University of Minnesota Press, 2019Availability: No items available

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