000 | 00701nam a2200205Ia 4500 | ||
---|---|---|---|
008 | 161214s9999 xx 000 0 und d | ||
020 |
_a9780122290633 _c(hbk) |
||
082 |
_223 _a006.66 _bEBE |
||
100 | _aEberly, David H. | ||
245 | 0 | _a3d Game Engine Design : a practical approach to real-time computer graphics | |
250 | _a2nd ed. | ||
260 |
_aAmsterdam: _bMorgan Kaufmann, _c2007 |
||
300 |
_axxii, 1018 p.; _bill. (some col.).: _c24 cm. |
||
490 | _aThe Morgan Kaufmann series in interactie 3D technology. | ||
650 | _aComputer games -- Programming | ||
650 | _aComputer graphics | ||
650 | _aReal-time data processing | ||
650 | _aThree-dimensional display systems | ||
942 |
_2ddc _cBK |
||
999 |
_c11536 _d11536 |