000 | 00636nam a2200193Ia 4500 | ||
---|---|---|---|
008 | 161214s9999 xx 000 0 und d | ||
020 |
_a9780300190991 _c(hbk) |
||
082 |
_223 _a794.8 _bYEE |
||
100 | _aYee, Nick | ||
245 | 0 | _aProteus paradox : how online games and virtual worlds change us and how they don't | |
260 |
_aNew Haven: _bYale University Press, _c2014 |
||
300 |
_ax, 248 p.; _bill.: _c22 cm. |
||
650 | _aComputer games | ||
650 | _aCOMPUTERS -- Virtual Worlds | ||
650 | _aPSYCHOLOGY -- Social Psychology | ||
650 | _aShared virtual environments | ||
650 | _aSOCIAL SCIENCE -- Media Studies | ||
942 |
_2ddc _cBK |
||
999 |
_c14160 _d14160 |