000 | 00620nam a2200193Ia 4500 | ||
---|---|---|---|
008 | 161214s9999 xx 000 0 und d | ||
020 |
_a9781403965387 _c(pbk) |
||
082 |
_223 _a794.8019 _bGEE |
||
100 | _aGee, James Paul | ||
245 | 0 | _aWhat video games have to teach us about learning and literacy | |
260 |
_aNew York: _bPalgrave Macmillan, _c2003 |
||
300 |
_a225 p.; _b: _c24 cm. |
||
650 | _aLearning, Psychology of | ||
650 | _aComputer games -- Psychological aspects | ||
650 | _aVideo games -- Psychological aspects | ||
650 | _aVideo games and children | ||
650 | _aVisual literacy | ||
942 |
_2ddc _cBK |
||
999 |
_c20146 _d20146 |