000 00488nam a2200157Ia 4500
999 _c20500
_d20500
008 161214s9999 xx 000 0 und d
020 _a9781439812624
_chbk
082 _a004
_bCON
100 _aConery, John S.
245 0 _aExplorations in Computing : an Introduction to Computer Science
260 _aBoca Raton:
_bCRC Press,
_c2011
300 _axix, 370 p.;
_bill.:
_c26 cm.
365 _aINR
_b2910.02/ EURO 49.99
490 _aChapman & Hall/CRC Textbooks in Computing
520 _aIntroduction Computation The Limits of Computation Algorithms A Laboratory for Computational Experiments. The Ruby Workbench Introducing Ruby and the RubyLabs environment for computational experiments Interactive Ruby Numbers Variables Methods RubyLabs The Sieve of Eratosthenes. An algorithm for finding prime numbers. The Sieve Algorithm The mod Operator Containers Iterators Boolean Values and the delete if Method Exploring the Algorithm The sieve Method A Better Sieve Experiments with the Sieve A Journey of a Thousand MilesIteration as a strategy for solving computational problems Searching and Sortin.
650 _aComputer Science
650 _aRubyLabs
650 _aRobot
650 _aBoolean expression
650 _aBinary search
650 _aCoding
650 _aGame programming
650 _aAlgorithm
650 _aRuby workbench
650 _aComputing
650 _aProgramming language
942 _2ddc
_cBK