000 | 00641nam a2200193Ia 4500 | ||
---|---|---|---|
008 | 161214s9999 xx 000 0 und d | ||
020 |
_a9781558608535 _c(pbk) |
||
082 |
_223 _a005.273 _bFOS |
||
100 | _aFosner, Ron | ||
245 | 0 | _aReal-time shader programming : covering directX 9.0 | |
260 |
_aSan Francisco: _bMorgan Kaufmann, _c2003 |
||
300 |
_axviii, 406 p.; _bill. (some col.): _c24 cm. |
||
490 | _aMorgan Kaufmann series in computer graphics and geometric modeling | ||
650 | _aComputer graphics | ||
650 | _aDirectX | ||
650 | _aReal-time data processing | ||
650 | _aThree-dimensional display systems | ||
942 |
_2ddc _cBK |
||
999 |
_c20874 _d20874 |