000 00605nam a2200193Ia 4500
999 _c21823
_d21823
008 161214s9999 xx 000 0 und d
020 _a9781849965002
_chbk
082 _a004.019
_bCHA
100 _aChampion, Erik
245 0 _aPlaying with the past
260 _aLondon:
_bSpringer,
_c2011
300 _axxi, 214 p.;
_bill.:
_c25 cm.
365 _aEURO
_b79.95, Rs. 4432.43
490 _aHuman-computer interaction series
520 _aHow can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constr.
650 _aCultural property - Digitization - Case studies
650 _aHuman-computer interaction
650 _aInteractive computer systems
650 _aVirtual reality
650 _aMultimedia systems
650 _aApplication software
650 _aComputer-aided engineering
942 _2ddc
_cBK